Title. I tried to do it alone twice. First time i got some wierd error (Could not refer to unit scope or something like that) and second time the construction doesnt appear, only the model after construction is done. Can anyone link to a tutorial or help?
What type of actor did you use? Make sure you are using a Model type. Second make sure the hosting is set right and finally make sure the Unit actor of the unit creates the model when it begins construction.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
What type of actor did you use? Make sure you are using a Model type. Second make sure the hosting is set right and finally make sure the Unit actor of the unit creates the model when it begins construction.
that would return a whole different error if it didnt have the buildable abil ^^
e/ i think i narrowed it down to a duplication error. I tried to re-do it by duplicating the unit "Supply Depot" and its respective actor and i had the same problem (no construction actor, the supply depot was created when construction finished)
2e/ i cant figure out what i did wrong... Switching the invalid actor reference from "SupplyDepot2Build" to "SupplyDepotBuild" made the duplicated supply depot work, but the old one still doesnt work with the same fields as the SupplyDepotCopy (except with the unit id instead of SupplyDepotCOpy)
3e/ yay figured it out. When i switched all of the unit names, it deleted the subnames of the actor events so i had to go back and fill them all back in.
Heres a different issue though
Im blending from a custom dark light to basic BelShir light over 10 seconds but the screen overexaggurates a field (idk what its called) and everything gets shiny. Whatd i do wrong? also attached is the custom light
Title. I tried to do it alone twice. First time i got some wierd error (Could not refer to unit scope or something like that) and second time the construction doesnt appear, only the model after construction is done. Can anyone link to a tutorial or help?
What type of actor did you use? Make sure you are using a Model type. Second make sure the hosting is set right and finally make sure the Unit actor of the unit creates the model when it begins construction.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
checked and all of those things are correct
Give it the buildable ability.
@adovid: Go
that would return a whole different error if it didnt have the buildable abil ^^
e/ i think i narrowed it down to a duplication error. I tried to re-do it by duplicating the unit "Supply Depot" and its respective actor and i had the same problem (no construction actor, the supply depot was created when construction finished)
2e/ i cant figure out what i did wrong... Switching the invalid actor reference from "SupplyDepot2Build" to "SupplyDepotBuild" made the duplicated supply depot work, but the old one still doesnt work with the same fields as the SupplyDepotCopy (except with the unit id instead of SupplyDepotCOpy)
3e/ yay figured it out. When i switched all of the unit names, it deleted the subnames of the actor events so i had to go back and fill them all back in.
Heres a different issue though
Im blending from a custom dark light to basic BelShir light over 10 seconds but the screen overexaggurates a field (idk what its called) and everything gets shiny. Whatd i do wrong? also attached is the custom light
And those pics are meant to show?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Looks like emissive.
@DrSuperEvil: Go
pics show (From left to right) the custom light attached, the basic BelShir light, than the far right is the blend of the two.
@adovid: Go
uh.. ill check..
e/ switching the emissive levels to the same value on both lights did not help
2e/ its not emissive