Hi Guys, I currently have an ability that in short summons 3 ultralisks (Using a Persistent and a Create Unit effect[all spread ou]) but for the visual i wanted it to be 3 burrowed ultralisk suddenly pop out of the ground. So i created 2 new units(Ultra,BurrowedUltra[actors+ability visual complete]). But when the ability is cast, everything goes good, the 3 burrowed ultralisk appear but i cant seem to make them unburrow as soon as they spawn. Im currently using a "set" effect that applies a "timed life", and an "apply behavior" that applies a behavior that on initial effect uses an issue order effect that is supposed to unburrow the ultralisk. But this is where i am lost, Ive never used an issue order effect and not entirley sure what each parameter does.
(Quick mapping of my ability) >
Ability > Create Persistent at Target > Create burrowed ultra(3 times, with set effect) > set effect(Timed life, apply unburrow behavior) > unburrow behavior(Init effect = Issue Order:Ultralisk Unburrow)
ingame the ultras do not unburrow. But the ability i created for them does work and they unburrow correctly.
not entireley sure why the ability does not work all the way through. any help?
Use an Issue Order effect that orders them to, put this effect in the field of the Create Unit effect. Sure you are setting the unit value right? Use the mothership vortex unburrow as a reference. Also the initial effect of behaviours can bug sometimes, rather use a persistent as a delay or apply the issue order directly as part of the set or alter the times of the morph ability.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
works thanks. I looked at the unburrow the vortex uses, and basically copied it. does anyone have a link for the issue orders so i can learn them a little better for future reference.
Hi Guys, I currently have an ability that in short summons 3 ultralisks (Using a Persistent and a Create Unit effect[all spread ou]) but for the visual i wanted it to be 3 burrowed ultralisk suddenly pop out of the ground. So i created 2 new units(Ultra,BurrowedUltra[actors+ability visual complete]). But when the ability is cast, everything goes good, the 3 burrowed ultralisk appear but i cant seem to make them unburrow as soon as they spawn. Im currently using a "set" effect that applies a "timed life", and an "apply behavior" that applies a behavior that on initial effect uses an issue order effect that is supposed to unburrow the ultralisk. But this is where i am lost, Ive never used an issue order effect and not entirley sure what each parameter does. (Quick mapping of my ability) >
Ability > Create Persistent at Target > Create burrowed ultra(3 times, with set effect) > set effect(Timed life, apply unburrow behavior) > unburrow behavior(Init effect = Issue Order:Ultralisk Unburrow)
ingame the ultras do not unburrow. But the ability i created for them does work and they unburrow correctly. not entireley sure why the ability does not work all the way through. any help?
Use an Issue Order effect that orders them to, put this effect in the field of the Create Unit effect. Sure you are setting the unit value right? Use the mothership vortex unburrow as a reference. Also the initial effect of behaviours can bug sometimes, rather use a persistent as a delay or apply the issue order directly as part of the set or alter the times of the morph ability.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
works thanks. I looked at the unburrow the vortex uses, and basically copied it. does anyone have a link for the issue orders so i can learn them a little better for future reference.