I want to make an effect that gives either bonus damage or bonus % of damage based on how much health the target is missing. ie. units at full hp take little damage, units with low health take lots of damage. Any ideas?
Use a buff with a damage response that adjusts the amount taken (base it off massive void ray vulnerability) and use Unit Compare Vital validators to disable it.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I want to make an effect that gives either bonus damage or bonus % of damage based on how much health the target is missing. ie. units at full hp take little damage, units with low health take lots of damage. Any ideas?
Use a buff with a damage response that adjusts the amount taken (base it off massive void ray vulnerability) and use Unit Compare Vital validators to disable it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks!