So I'm trying to make an ability for one of my Heroes that charges towards the enemy, stuns them, and gives the hero a damage buff for a specific duration.
Additionally,
The buff is increased by 1 second per point spent into the ability, and the cool down is of this ability is reduced by 1 second.
The stun will last 2 seconds.
I advise using an Augment ability that applies a buff which has an attacker damage response that adds the stun and damage increasing buff while removing itself. Otherwise it should be same as zealots charge.
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Really could just have an ability whose effect is a set: a negative buff for the target that stuns, a positive buff for the caster that charges and a positive buff for the caster that grants a damage bonus
But he wants the unit to move towards the target like the zealot charge. So why make things more complex than they must be since the charge buff would need an Issue Order while the Augment ability uses an effect and then an ability all in one.
Just look at the zealot charge. It is quite straight forwards in that it targets an enemy, applies an effect and then instantly orders the use of an ability on the target.
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Fisrtly what is the duration, what are the validators, is the Combat - Modification - Damage Dealt (Scaled) adding the right amount of damage and are you applying the right buffs using a set effect?
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So I'm trying to make an ability for one of my Heroes that charges towards the enemy, stuns them, and gives the hero a damage buff for a specific duration.
Additionally, The buff is increased by 1 second per point spent into the ability, and the cool down is of this ability is reduced by 1 second. The stun will last 2 seconds.
I advise using an Augment ability that applies a buff which has an attacker damage response that adds the stun and damage increasing buff while removing itself. Otherwise it should be same as zealots charge.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Really could just have an ability whose effect is a set: a negative buff for the target that stuns, a positive buff for the caster that charges and a positive buff for the caster that grants a damage bonus
But he wants the unit to move towards the target like the zealot charge. So why make things more complex than they must be since the charge buff would need an Issue Order while the Augment ability uses an effect and then an ability all in one.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I have no idea how to make augments. I need something around my skill level, quite new to the editor... :P
Just look at the zealot charge. It is quite straight forwards in that it targets an enemy, applies an effect and then instantly orders the use of an ability on the target.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
k so i kinda got it... i just cant get the damage buff to work :P
Fisrtly what is the duration, what are the validators, is the Combat - Modification - Damage Dealt (Scaled) adding the right amount of damage and are you applying the right buffs using a set effect?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg