i am trying to modify a structure to be a vision block also. as of right now the structure does not block vision from what is behind it. goal is to have it so it blocks the vision of enemy units but not the controling players vision. There are doodads that block vision like: Curtain (LOS BLOCKER) - Korhal. that do block vision of ground units, i want this to apply to a structure. any ideas how?
in the footprint data under Placement Apply, Placement Check / Define Sets.. there is a check box that does say, Block vision.
but the problem im having is that it blocks the vision of everything when i click them. i want the vision of the structure not to be blocked just the other units...
i am trying to modify a structure to be a vision block also. as of right now the structure does not block vision from what is behind it. goal is to have it so it blocks the vision of enemy units but not the controling players vision. There are doodads that block vision like: Curtain (LOS BLOCKER) - Korhal. that do block vision of ground units, i want this to apply to a structure. any ideas how?
That would be in the unit's footprint.
@FockeWulf:
in the footprint data under Placement Apply, Placement Check / Define Sets.. there is a check box that does say, Block vision.
but the problem im having is that it blocks the vision of everything when i click them. i want the vision of the structure not to be blocked just the other units...
The vision height field under the units data type can overcome this problem
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil:
thanks that did it. works good now.