Another way is to pick what unit you want to appear like a doodad, and enable a bunch of flags on it...
unselectable, uncommandable, unclickable, invulnerable, no tooltips, ect. As you browse down the list, you will see a bunch of things that make sense. Then remove any attacks from the units, and make it so they cannot move. You can also make "wandering villagers" by allowing them to move, and setting patrol points and such.
With this method, you can have units places like normal units, that wont do anything; and no one can interact with. You should set their pathing to whatever you need, along with their plane array. Set their mass really high, so units cannot push them by walking into them, and set their movement radius to whatever works for them.
With that, you can also change out the models on the units to be whatever you want; so you can have a unit that is a tree... A patrolling tree... A waterfall of trees would be fun.
Doodads are a type of actor capable of having a footprint. Just make a new one, set the Art - Model field and the optional Actor - Footprint fieds before making any adjustments to the events that suit your needs. Just make the model used in the Art - Model field that of the unit you want it to look like.
Is this possible?
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i think doodads are just actors... copy a doodad's actor and just change the model...
if u mean destructible... go to "Unit: Flag +" and enable Destructible. then disable movement, add a footprint, etc...
^^
Another way is to pick what unit you want to appear like a doodad, and enable a bunch of flags on it...
unselectable, uncommandable, unclickable, invulnerable, no tooltips, ect. As you browse down the list, you will see a bunch of things that make sense. Then remove any attacks from the units, and make it so they cannot move. You can also make "wandering villagers" by allowing them to move, and setting patrol points and such.
With this method, you can have units places like normal units, that wont do anything; and no one can interact with. You should set their pathing to whatever you need, along with their plane array. Set their mass really high, so units cannot push them by walking into them, and set their movement radius to whatever works for them.
With that, you can also change out the models on the units to be whatever you want; so you can have a unit that is a tree... A patrolling tree... A waterfall of trees would be fun.
Just ranting now... Hope this helps.
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Doodads are a type of actor capable of having a footprint. Just make a new one, set the Art - Model field and the optional Actor - Footprint fieds before making any adjustments to the events that suit your needs. Just make the model used in the Art - Model field that of the unit you want it to look like.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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