based on my understanding doing things while moving is easy if you're talking weapons, but what about abilities?
situation: a TD wherein a wave of thors and scvs spawns such that the thors move down the path while the scvs follow and repair
alternately: bio units + medics/medivacs, same idea
players have incentive to micro to kill medics first so that other units may be killed.
I've read in another thread that brought up some inane work-around, but im wondering if there's a more elegant solution
(and if not, can someone write a more step-by-step tutorial/lesson on how do convert abilities into weapons?)
Use a behaviour of the Buff variety that uses a periodic Search Area effect that then uses a Create Healer or Modify Unit effect. Else just create and ally attacking weapon (by adjusting the Weapon - Scan Filters or the attack ability Ability - Scan Filters fields) that uses a Create Healer or Modify Unit effect.
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I took a void ray's prismatic beam and replaced the effect with medic - heal. Now it heals when i attack a unit, the only problem is that it wont do this automatically (like it would in deciding to attack an enemy unit). Ideas?
is there a specific option i should be using in the filters section?
if attacking is an ability, and uses a weapon, and weapons can attack WHILE moving, why can't an ability be used while moving?
is there some way i could manipulate the medivac - heal ability to be able to be used while moving?
UPDATE:
i duplicated the normal attack ability and changed some of the filters, now it works when i A-Move the void ray, but it still does not initiate the attack automatically
I was refering to Effect - Instant and Effect - Target and some other abilities. The attack ability lacks this function and only the scan filters are of concern to you.
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The first behavior is attached to the healing unit (void ray in my case) through the data editor.
This behavior has one periodic search effect
The search effect fires an apply behavior (buff) effect
The particular buff has buff - modification set to increase vital regeneration life (under the unit tab of the modification popup)
What happens in game:
Whenever a unit is in range of the search area effect fired by the void ray's behavior
(it totally disregards the movement of lack therof of the void ray, which is what i wanted)
the damaged unit receives a buff (the second one i mentioned earlier) delivered by the effect assigned to the search area field of the searcher
(see pic for better explanation)
This basically replicated the healing effect of a medivac sans any kind of visual
NOTE: i had all channeling/channeled related flags turned off, and all alignments were positive
next goal: make the whole shebang display a visual queue
this is how you make your medivac heal while moving (albiet not like how you would expect)
i cared more about actually having a working effect rather than how it was specifically done or applied.
in the map you attached, the void ray stops healing if it's given the move order. If I select all the units (in my case it was 4 marauders left and a void ray) and issue a move order via right click to somewhere else on the map, the void ray stops healing.
To clarify, what i'm trying to do is send a wave of units in a TD game which contains healing creeps, in order to encourage players to target fire (i.e. be more involved) in order to win and defeat that wave.
I've done this with the method i described earlier, now i just need to get some sounds and visuals going on.
That is because the weapon is channeled (stops channeling when moved). You specificly said void ray so I used one to show you how to get a weapon to attack allies automatically. Could have as easily beena diamond back weapon.
based on my understanding doing things while moving is easy if you're talking weapons, but what about abilities?
situation: a TD wherein a wave of thors and scvs spawns such that the thors move down the path while the scvs follow and repair alternately: bio units + medics/medivacs, same idea
players have incentive to micro to kill medics first so that other units may be killed.
I've read in another thread that brought up some inane work-around, but im wondering if there's a more elegant solution
(and if not, can someone write a more step-by-step tutorial/lesson on how do convert abilities into weapons?)
Use a behaviour of the Buff variety that uses a periodic Search Area effect that then uses a Create Healer or Modify Unit effect. Else just create and ally attacking weapon (by adjusting the Weapon - Scan Filters or the attack ability Ability - Scan Filters fields) that uses a Create Healer or Modify Unit effect.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
will try this tomorrow and see how it goes (PST here),
thanks
@peabrain13: Go
I took a void ray's prismatic beam and replaced the effect with medic - heal. Now it heals when i attack a unit, the only problem is that it wont do this automatically (like it would in deciding to attack an enemy unit). Ideas?
is there a specific option i should be using in the filters section?
No. Weapons won't scan for anything but enemy units.
@Eiviyn: Go
thanks for saving me some time, i was frustratedly trying to make it work like that but now ill move on to a better method
Dont forget weapons and the Attack ability go hand in hand.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
so then it seems like a circular thing
if attacking is an ability, and uses a weapon, and weapons can attack WHILE moving, why can't an ability be used while moving?
is there some way i could manipulate the medivac - heal ability to be able to be used while moving?
UPDATE:
i duplicated the normal attack ability and changed some of the filters, now it works when i A-Move the void ray, but it still does not initiate the attack automatically
Some abilities can if they have the Transient flag. Just adjust the Ability - Scan Filters of the Attack ability
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
i don't see transient in the scan filters... nor any flags in the attack ability
I was refering to Effect - Instant and Effect - Target and some other abilities. The attack ability lacks this function and only the scan filters are of concern to you.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
the scan filters seem to only work on exclusion, how exactly do i use them to make the void ray auto acquire friendly allied units?
I'm going to see if i can figure out how the mothership does it's thing and maybe do something simmilar but with healing...
@peabrain13: Go
HOLY HELL FINALLY FIGURED IT OUT
this entails two behaviors, and two effects
The first behavior is attached to the healing unit (void ray in my case) through the data editor. This behavior has one periodic search effect The search effect fires an apply behavior (buff) effect The particular buff has buff - modification set to increase vital regeneration life (under the unit tab of the modification popup)
What happens in game: Whenever a unit is in range of the search area effect fired by the void ray's behavior (it totally disregards the movement of lack therof of the void ray, which is what i wanted) the damaged unit receives a buff (the second one i mentioned earlier) delivered by the effect assigned to the search area field of the searcher
(see pic for better explanation)
This basically replicated the healing effect of a medivac sans any kind of visual
NOTE: i had all channeling/channeled related flags turned off, and all alignments were positive
next goal: make the whole shebang display a visual queue
this is how you make your medivac heal while moving (albiet not like how you would expect)
So you decided to opt for a healing aura like that which was explained in this tutorial: http://www.sc2mapster.com/forums/resources/tutorials/14463-video-data-healing-fountain/#posts.
Thought you specifically wanted it to be via a weapon. This demo was only 10 mins work.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
i cared more about actually having a working effect rather than how it was specifically done or applied.
in the map you attached, the void ray stops healing if it's given the move order. If I select all the units (in my case it was 4 marauders left and a void ray) and issue a move order via right click to somewhere else on the map, the void ray stops healing.
To clarify, what i'm trying to do is send a wave of units in a TD game which contains healing creeps, in order to encourage players to target fire (i.e. be more involved) in order to win and defeat that wave.
I've done this with the method i described earlier, now i just need to get some sounds and visuals going on.
That is because the weapon is channeled (stops channeling when moved). You specificly said void ray so I used one to show you how to get a weapon to attack allies automatically. Could have as easily beena diamond back weapon.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
i used void rays as an example of a unit that does something (attack) while moving.
thanks for the example though