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    posted a message on Heal, Repair, and use other abilities while moving

    @DrSuperEvil: Go

    i used void rays as an example of a unit that does something (attack) while moving.

    thanks for the example though

    Posted in: Data
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    posted a message on Heal, Repair, and use other abilities while moving

    i cared more about actually having a working effect rather than how it was specifically done or applied.

    in the map you attached, the void ray stops healing if it's given the move order. If I select all the units (in my case it was 4 marauders left and a void ray) and issue a move order via right click to somewhere else on the map, the void ray stops healing.

    To clarify, what i'm trying to do is send a wave of units in a TD game which contains healing creeps, in order to encourage players to target fire (i.e. be more involved) in order to win and defeat that wave.

    I've done this with the method i described earlier, now i just need to get some sounds and visuals going on.

    Posted in: Data
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    posted a message on Heal, Repair, and use other abilities while moving

    @peabrain13: Go

    HOLY HELL FINALLY FIGURED IT OUT

    this entails two behaviors, and two effects

    The first behavior is attached to the healing unit (void ray in my case) through the data editor. This behavior has one periodic search effect The search effect fires an apply behavior (buff) effect The particular buff has buff - modification set to increase vital regeneration life (under the unit tab of the modification popup)

    What happens in game: Whenever a unit is in range of the search area effect fired by the void ray's behavior (it totally disregards the movement of lack therof of the void ray, which is what i wanted) the damaged unit receives a buff (the second one i mentioned earlier) delivered by the effect assigned to the search area field of the searcher

    (see pic for better explanation)

    This basically replicated the healing effect of a medivac sans any kind of visual

    NOTE: i had all channeling/channeled related flags turned off, and all alignments were positive

    next goal: make the whole shebang display a visual queue

    this is how you make your medivac heal while moving (albiet not like how you would expect)

    Posted in: Data
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    posted a message on How do you make the medivac heal while moving?

    @RileyStarcraft: Go

    did OP ever make this work, I've looked all over this forum and people always give their varying advice about how to make a unit heal while moving, but I've never seen the OP actually say anything worked.

    could someone post a working example they'd be willing to share?

    Posted in: Miscellaneous Development
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    posted a message on Heal, Repair, and use other abilities while moving

    @DrSuperEvil: Go

    the scan filters seem to only work on exclusion, how exactly do i use them to make the void ray auto acquire friendly allied units?

    I'm going to see if i can figure out how the mothership does it's thing and maybe do something simmilar but with healing...

    Posted in: Data
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    posted a message on Heal, Repair, and use other abilities while moving

    @DrSuperEvil: Go

    i don't see transient in the scan filters... nor any flags in the attack ability

    Posted in: Data
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    posted a message on Heal, Repair, and use other abilities while moving

    @DrSuperEvil: Go

    so then it seems like a circular thing

    if attacking is an ability, and uses a weapon, and weapons can attack WHILE moving, why can't an ability be used while moving?

    is there some way i could manipulate the medivac - heal ability to be able to be used while moving?

    UPDATE:

    i duplicated the normal attack ability and changed some of the filters, now it works when i A-Move the void ray, but it still does not initiate the attack automatically

    Posted in: Data
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    posted a message on Heal, Repair, and use other abilities while moving

    @Eiviyn: Go

    thanks for saving me some time, i was frustratedly trying to make it work like that but now ill move on to a better method

    Posted in: Data
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    posted a message on Heal, Repair, and use other abilities while moving

    @peabrain13: Go

    I took a void ray's prismatic beam and replaced the effect with medic - heal. Now it heals when i attack a unit, the only problem is that it wont do this automatically (like it would in deciding to attack an enemy unit). Ideas?

    is there a specific option i should be using in the filters section?

    Posted in: Data
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    posted a message on Heal, Repair, and use other abilities while moving

    @DrSuperEvil: Go

    will try this tomorrow and see how it goes (PST here),

    thanks

    Posted in: Data
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    posted a message on Heal, Repair, and use other abilities while moving

    based on my understanding doing things while moving is easy if you're talking weapons, but what about abilities?

    situation: a TD wherein a wave of thors and scvs spawns such that the thors move down the path while the scvs follow and repair alternately: bio units + medics/medivacs, same idea

    players have incentive to micro to kill medics first so that other units may be killed.

    I've read in another thread that brought up some inane work-around, but im wondering if there's a more elegant solution

    (and if not, can someone write a more step-by-step tutorial/lesson on how do convert abilities into weapons?)

    Posted in: Data
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    posted a message on command card submenu bug?

    @Eiviyn: Go

    Holy crap that seems like a huge bug, blizz should get on top of that

    Posted in: Data
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    posted a message on command card submenu bug?

    @Kueken531: Go

    why does it seem like this is always the solution...

    UPDATE: less is more, i just moved what i had on 3 onto 2 and removed some clutter from 2 to make space.

    Posted in: Data
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    posted a message on command card submenu bug?

    Simple and frustrating.

    On a builder for my map, i edit his command card to have a button to go to submenu 3.

    After I hit ok, it's expected that in game, pressing that button would take you to the third page of the command card.

    PROBLEM: the button is simply highlighted and does nothing.

    when checking the data editor, it shows that the selected option in the drop-down menu for submenu for this button is blank.

    If i try and put "3," and hit ok, it's reverted back to blank the next time i open it.

    Even if i set it as 3, hit ok, save, and do a test document, the button is STILL useless.

    Is this a bug or am i doing something wrong?

    Posted in: Data
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    posted a message on Morphing failure cropping up again

    I've given up trying to find the root of the problem. I just made another duplicate of the hellion and now it works just fine, like I did with another tower the first time this issue showed up. I hope this doesn't appear again otherwise it's gonna be a huge PITA.

    Posted in: Data
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