I have got it so that in my TD, the sentry's forcefields are like walls, unfortunately you cannot click on them, I know there is a way to attach an invisible model to the forcefield, and you just size it to be the same size as the FF, but what is the invisible model called in the editor??
You can attach actors to a unit actor for selecting/highlighting purpose. You can set their visibility to 0, too.
I'm using that since a few days to improve the highlightability and clickability of my monsters.
Well I have the model, its set so it won't show up, but I can't fiigure out how to attach it to my Force field model, sorry Im new to this so can you please explain?
Issue is the bounding spheres of the model. Eg the WOW models have their selection sphere offset to the front of the models. Just use a reverse solution to how people fix those (as stated invisible selectable model while the other one is removed from the hit test).
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I have got it so that in my TD, the sentry's forcefields are like walls, unfortunately you cannot click on them, I know there is a way to attach an invisible model to the forcefield, and you just size it to be the same size as the FF, but what is the invisible model called in the editor??
@BenSindle: Go You can make them clickable and selectable just like any unit, check the right flags in the unit tab.
@SoulFilcher: Go
No some models are unclickable, like the forcefield and the interceptor, which is y i need to add an invisible selectable model
@BenSindle: Go then the invisible model is called "invisible" if I remember it right. Check the Invisible Pylon unit and actor to confirm the name.
You can attach actors to a unit actor for selecting/highlighting purpose. You can set their visibility to 0, too.
I'm using that since a few days to improve the highlightability and clickability of my monsters.
@Ahli634: Go
Well I have the model, its set so it won't show up, but I can't fiigure out how to attach it to my Force field model, sorry Im new to this so can you please explain?
I have to correct myself: It was the opacity and not visibility.
Issue is the bounding spheres of the model. Eg the WOW models have their selection sphere offset to the front of the models. Just use a reverse solution to how people fix those (as stated invisible selectable model while the other one is removed from the hit test).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Ahli634: Go
Thanks works perfectly
There is an invisible model specifically designed for this called HitTestSphere.m3, so you don't need to worry about opacity or anything.
Oh, great. I will use that in future...
That might fix the distortion my town portal model (mothership vortex) has when being revealed.