I'm trying to make a visual for an ability that enhances the Void Ray's autoattack for a certain duration. Basically, I want to add a secondary beam over it's primary beam. I currently have the beam appearing and animating while the Void Ray is attacking, but I've run into a problem.
The Void Ray's normal attack seemingly randomly selects a Target attachment point to use as an impact site. I would like to be able to use the same site that the Void Ray's attack beam is using for this secondary beam as well, but I'm not sure how to reference it from another beam actor. I don't know enough about actor references to even know where to start on something like this.
The trouble is the action actor uses attachment filters to hit random points. I would make the impact actor create the beam between itself and the caster.
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I'm trying to make a visual for an ability that enhances the Void Ray's autoattack for a certain duration. Basically, I want to add a secondary beam over it's primary beam. I currently have the beam appearing and animating while the Void Ray is attacking, but I've run into a problem.
The Void Ray's normal attack seemingly randomly selects a Target attachment point to use as an impact site. I would like to be able to use the same site that the Void Ray's attack beam is using for this secondary beam as well, but I'm not sure how to reference it from another beam actor. I don't know enough about actor references to even know where to start on something like this.
The trouble is the action actor uses attachment filters to hit random points. I would make the impact actor create the beam between itself and the caster.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Or you can make use of the _ImpactGuide alias, just set the Host Impact to it. I used the Sentry to demonstrate, the weapon is much simpler :D.
Superb. This is exactly what I was looking for. Many thanks.