In the map I'm currently on I'm trying to make some abilities that damage units by using beams. The issue is that I want the beams to travel to the target, instead of appearing instantly. I am inexperienced with beams and would appreciate any tips on how to do this.
PS: I know it's possible because I've seen a youtube video of it:
There are several ways to make a moving beam. You can use Mover Sites, like the Colossus Weapon does, that is a little complicated, though. You can attach the beam to an invisible missile (like done here). You can create and manipulate the beam via trigger (probably using the GAx3 mod, which adds easy-to-use beam handling functions).
Another method would be a Persistent Effect with Period Offsets. And have the beam target that position. I used this to create a zigzag on the ground.
Downside: You would have to create alot of offsets with just a little difference in position to make it look smooth.
Beyond the methods already stated, there is no simple way. You could have a calibrating boom that attaches the beam between the target and the host which is adjusted by a model changing scale. Sadly this method is a lot more work than just doing as the colossus does.
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Hi all,
In the map I'm currently on I'm trying to make some abilities that damage units by using beams. The issue is that I want the beams to travel to the target, instead of appearing instantly. I am inexperienced with beams and would appreciate any tips on how to do this.
PS: I know it's possible because I've seen a youtube video of it:
thanks
There are several ways to make a moving beam. You can use Mover Sites, like the Colossus Weapon does, that is a little complicated, though. You can attach the beam to an invisible missile (like done here). You can create and manipulate the beam via trigger (probably using the GAx3 mod, which adds easy-to-use beam handling functions).
Another method would be a Persistent Effect with Period Offsets. And have the beam target that position. I used this to create a zigzag on the ground.
Downside: You would have to create alot of offsets with just a little difference in position to make it look smooth.
@Shieldnutzz: Go
The colossus method is better in that situation.
@Gravedeathx: Go
Beyond the methods already stated, there is no simple way. You could have a calibrating boom that attaches the beam between the target and the host which is adjusted by a model changing scale. Sadly this method is a lot more work than just doing as the colossus does.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg