i tryed to make a "CarrierTank", it's a normal Carrier with an Immortal. I managed it to place the immortal at the right position. But now have a problem, I dont know how i can handle it, that my immortal turns into the enemy's direction, and my unit isn't abel to attack while moving.
My Immortal only shoots straight, when he is standing...
Can anyone of you help me? And expain me what i have to do, that my unit is attacking while moving and the immortal is turning into the enemy's direction?
Here is my map, where i created this unit:
http://ul.to/imys16es
first u need to make an SOp attachment then u need to do an SOp adjustment for the moddel adiction actor and the side actor select the attaching point and then it will be rotating with unit
for making him attack u need to set the flag allowed movemend or something on the weapon
I thinkyou didn't understood me right... (my english isnt very good)
I already managed it to attach my Immortal to my carrier, and he also rotats with the carrier. But I want that when my unit is attacking, that only the Immortal is rotating and not the hole unit. I want that my Immortal is something like a turret on the carrier, and that only the immortal rotats to the target of the "CarrierTank". I dont know how I can exactly explain it, but you will see what my problem is if you take a look on my map. I also set the flag on the weapon, but it didnt work...
To give a unit a turret, you must do two things, first create and assign the turret to that unit, and then allow that turret to rotate. An easy way to do it is to duplicate the turret of the missile turret unit.
You must search "Mi Tu Turret" in the actors tab, duplicate that one and the turret "Missile Turret", rename both and now you got a working turret. Next step is to go to your Unit, Combat - Weapons + and attach you newly created turret :) and now it functions!
But for the turret to work properly you need to create the turret actor for it. Just use the one for the spine crawler as a reference they are pretty straight forward event wise.
Basicly the only event they need are Turret Enable>Create and Attachment - Yaw Query - Methods to TurretZ
But for the turret to work properly you need to create the turret actor for it. Just use the one for the spine crawler as a reference they are pretty straight forward event wise.
Basicly the only event they need are Turret Enable>Create and Attachment - Yaw Query - Methods to TurretZ
Which would be done automatic if you just duplicated the turret and actor in one go. But that was the easy way.
I did what GodsFury said, but in the turret-actor i had to set" Attachment-Turret Body +" to my Immortal-Model-actor which i created. Well now it works :D
In general avoid duping because it sometimes does not copy the turret actors and can corrupt events and several fields eg colossus weapon and spine crawler, they just dont dupe right.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
The Explicit Rotation SOp. If you mean dynamic rotation as in changing relative angles ingame that is an area of current research involving the Attachment Set Rotation From actor event. If you have an interest in that actor event, I can send you a map showing what is currently known about it.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hello,
i tryed to make a "CarrierTank", it's a normal Carrier with an Immortal. I managed it to place the immortal at the right position. But now have a problem, I dont know how i can handle it, that my immortal turns into the enemy's direction, and my unit isn't abel to attack while moving. My Immortal only shoots straight, when he is standing...
Can anyone of you help me? And expain me what i have to do, that my unit is attacking while moving and the immortal is turning into the enemy's direction? Here is my map, where i created this unit: http://ul.to/imys16es
I hope you can help me.
Rictas
first u need to make an SOp attachment then u need to do an SOp adjustment for the moddel adiction actor and the side actor select the attaching point and then it will be rotating with unit
for making him attack u need to set the flag allowed movemend or something on the weapon
I thinkyou didn't understood me right... (my english isnt very good) I already managed it to attach my Immortal to my carrier, and he also rotats with the carrier. But I want that when my unit is attacking, that only the Immortal is rotating and not the hole unit. I want that my Immortal is something like a turret on the carrier, and that only the immortal rotats to the target of the "CarrierTank". I dont know how I can exactly explain it, but you will see what my problem is if you take a look on my map. I also set the flag on the weapon, but it didnt work...
You need to create a turret actor for your immortal.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
and what I have to change there, or how i should link this actor? i never did a turret actor befor... can you explain me what i have to set up there?
@exeRictas: Go
To give a unit a turret, you must do two things, first create and assign the turret to that unit, and then allow that turret to rotate. An easy way to do it is to duplicate the turret of the missile turret unit. You must search "Mi Tu Turret" in the actors tab, duplicate that one and the turret "Missile Turret", rename both and now you got a working turret. Next step is to go to your Unit, Combat - Weapons + and attach you newly created turret :) and now it functions!
But for the turret to work properly you need to create the turret actor for it. Just use the one for the spine crawler as a reference they are pretty straight forward event wise.
Basicly the only event they need are Turret Enable>Create and Attachment - Yaw Query - Methods to TurretZ
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Which would be done automatic if you just duplicated the turret and actor in one go. But that was the easy way.
Thank u all very much! It works now :D
I did what GodsFury said, but in the turret-actor i had to set" Attachment-Turret Body +" to my Immortal-Model-actor which i created. Well now it works :D
In general avoid duping because it sometimes does not copy the turret actors and can corrupt events and several fields eg colossus weapon and spine crawler, they just dont dupe right.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I have another question:
Is it possible to chance the angle of a unit to the ground, so that i can attach models horizontal or vertical? If yes, how? :)
The Explicit Rotation SOp. If you mean dynamic rotation as in changing relative angles ingame that is an area of current research involving the Attachment Set Rotation From actor event. If you have an interest in that actor event, I can send you a map showing what is currently known about it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
That would be great if u can send me that map ;)
Ok but currently there is a major issue of the attached actor falling off. If anyone could fix it the terratron would look like a mere toy.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg