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    posted a message on [Data, Actor] [Events + Message] Texture Select By ID

    @ kuecken531:

    The normal pylon doesnt look so good :(

    @ DrSuperEvil: I dont know what you exactly mean.

    I think I have to change the Specular for the crystals. So I tried all slots on the specular, but nothing happened I'm not able to change anything at the crystals... ;(

    Posted in: Tutorials
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    posted a message on [Data, Actor] [Events + Message] Texture Select By ID

    Hello,

    i got a little problem. I tried to chance the textures of the DarkPylon. And here is my result: http://s1.directupload.net/file/d/2579/8dvqw2kf_jpg.htm|http://s1.directupload.net/file/d/2579/8dvqw2kf_jpg.htm

    My problem is now that I'm not able to chance the green crystals. Does anybody of you know how i can chance them into something blue?? Diffuse: xelnagaobeliskemissive Emissive: obelisk_emissive Slot: body

    Posted in: Tutorials
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    posted a message on attacking-problem with attached-model

    That would be great if u can send me that map ;)

    Posted in: Data
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    posted a message on attacking-problem with attached-model

    I have another question:

    Is it possible to chance the angle of a unit to the ground, so that i can attach models horizontal or vertical? If yes, how? :)

    Posted in: Data
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    posted a message on attacking-problem with attached-model

    Thank u all very much! It works now :D

    I did what GodsFury said, but in the turret-actor i had to set" Attachment-Turret Body +" to my Immortal-Model-actor which i created. Well now it works :D

    Posted in: Data
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    posted a message on attacking-problem with attached-model

    and what I have to change there, or how i should link this actor? i never did a turret actor befor... can you explain me what i have to set up there?

    Posted in: Data
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    posted a message on attacking-problem with attached-model

    I thinkyou didn't understood me right... (my english isnt very good) I already managed it to attach my Immortal to my carrier, and he also rotats with the carrier. But I want that when my unit is attacking, that only the Immortal is rotating and not the hole unit. I want that my Immortal is something like a turret on the carrier, and that only the immortal rotats to the target of the "CarrierTank". I dont know how I can exactly explain it, but you will see what my problem is if you take a look on my map. I also set the flag on the weapon, but it didnt work...

    Posted in: Data
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    posted a message on attacking-problem with attached-model

    Hello,

    i tryed to make a "CarrierTank", it's a normal Carrier with an Immortal. I managed it to place the immortal at the right position. But now have a problem, I dont know how i can handle it, that my immortal turns into the enemy's direction, and my unit isn't abel to attack while moving. My Immortal only shoots straight, when he is standing...

    Can anyone of you help me? And expain me what i have to do, that my unit is attacking while moving and the immortal is turning into the enemy's direction? Here is my map, where i created this unit: http://ul.to/imys16es

    I hope you can help me.

    Rictas

    Posted in: Data
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    posted a message on Change Footprint

    Hello,

    I want to ask you, how i can change the footprint of a unit while the unit has a behaviour. Is this possible, if yes how? Until now i am just able to play an animation during the behaviour... I need this for the unit "Tal'darim Prison (North Facing)". When this unit gets a behaviour, i play the Work-Animation, and i want that i am able to move into the middle of this unit.

    I hope you can help me.

    exeRictas

    Posted in: Data
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