I was messing around and creating my own model by adding other models to it and had everything perfect. When I adjusted the scale of the generic unit base it made the model I attached to it start to float around and not move with the base model. Is there an easy fix to this or should I just start over and set the generic unit scale first?
My method of attaching to the unit: Unit-GenericUnitBase >>> Model-ModelAdditon >>> w/ SiteOperation(attachment)-CactorSiteOpAttach and SiteOperation(LocalOffset)-CactorBase.
I was messing around and creating my own model by adding other models to it and had everything perfect. When I adjusted the scale of the generic unit base it made the model I attached to it start to float around and not move with the base model. Is there an easy fix to this or should I just start over and set the generic unit scale first?
My method of attaching to the unit: Unit-GenericUnitBase >>> Model-ModelAdditon >>> w/ SiteOperation(attachment)-CactorSiteOpAttach and SiteOperation(LocalOffset)-CactorBase.
Open the site operations field of the compromised actors and press okay to close it again. Then have a look, if it works ingame.
Thank you that solved it.
@Futant108: Go
I had that with the patch. Some actors did not want to be fixed. Had to replace both the host and the hosted actors.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg