Hey, I am using wingednosering's ability Straight Shot located here:
Straight Shot ability
I am trying to make a custom missile mover for the Straight Shot projectile (Basically a missile that moves forward and explodes on the first unit it hits dealing damage). The default Missile Mover causes the projectile to fall towards the ground over it's lifetime. I am trying to change that, I just want the projectile to go straight out (It is shot out of a Flying unit so it would have the same height as the flying unit) and maintain it's same height the entire time as it moves forward.
I tried messing around with Gravity and such but it didn't seem to change anything. If anybody could help me, perhaps look at the Straight Shot ability windednose made and find if it's not a problem with the Mover that would be great.
Okay, this is cheating a bit, but it works. I'm assuming you are using a Create Persistent to send the missile to a designated point, e.g. Y: -8. Go to your Actors tab, and create an attack action for this ability if you havent already. For the impact location, it should already be SOpTargetPoint, this is good. Just add on to that a SOp local offset that looks like this:
X: 0.0
Y: 0.0
Z: 1.0
This tells the action to send the missile to the target point designated, but +1.0 higher than the ground. Your mover is good, you dont need to mess with it at all.
Okay so I found 2 action actors for the Straight Shot ability. Straight Shot Launch, and Straight Shot Impact. The only thing I could find in the actors that was related to SOpTargetPoint was under the Impact Point Site Operations field, which was SOpTargetPointStationary. Should I change that to SOpTargetPoint? Also, how do I go about adding a SOp local offset? Is it like how I would add/remove the SOpTargetPointStationary? I searched under the list of SOp and couldn't find anything related to offset or XYZ.
Edit:
Alright so I created a Local Offset actor, and added it into the Impact Point Site Operations field right below the SOpTargetPoint. Setting the Z offset to 1 had no noticeable effect, but changing it to around 10 made it look pretty good.
Hey, I am using wingednosering's ability Straight Shot located here: Straight Shot ability
I am trying to make a custom missile mover for the Straight Shot projectile (Basically a missile that moves forward and explodes on the first unit it hits dealing damage). The default Missile Mover causes the projectile to fall towards the ground over it's lifetime. I am trying to change that, I just want the projectile to go straight out (It is shot out of a Flying unit so it would have the same height as the flying unit) and maintain it's same height the entire time as it moves forward.
I tried messing around with Gravity and such but it didn't seem to change anything. If anybody could help me, perhaps look at the Straight Shot ability windednose made and find if it's not a problem with the Mover that would be great.
Thanks.
@c0rnbread: Go
Okay, this is cheating a bit, but it works. I'm assuming you are using a Create Persistent to send the missile to a designated point, e.g. Y: -8. Go to your Actors tab, and create an attack action for this ability if you havent already. For the impact location, it should already be SOpTargetPoint, this is good. Just add on to that a SOp local offset that looks like this:
X: 0.0 Y: 0.0 Z: 1.0
This tells the action to send the missile to the target point designated, but +1.0 higher than the ground. Your mover is good, you dont need to mess with it at all.
@NoMan4Hire: Go Thanks, I'll try it out right now!
@NoMan4Hire: Go
Okay so I found 2 action actors for the Straight Shot ability. Straight Shot Launch, and Straight Shot Impact. The only thing I could find in the actors that was related to SOpTargetPoint was under the Impact Point Site Operations field, which was SOpTargetPointStationary. Should I change that to SOpTargetPoint? Also, how do I go about adding a SOp local offset? Is it like how I would add/remove the SOpTargetPointStationary? I searched under the list of SOp and couldn't find anything related to offset or XYZ.
Edit: Alright so I created a Local Offset actor, and added it into the Impact Point Site Operations field right below the SOpTargetPoint. Setting the Z offset to 1 had no noticeable effect, but changing it to around 10 made it look pretty good.
Okay, so long as it works the way you want it to. I'm too ashamed to count the number of hours I've spent tweaking and adjusting Local Offsets...