For an RPG I'm making, I have a hero that's almost entirely trap-based. Since most of the enemies are stationary and attack when they see your hero, this poses a bit of a problem. The solution I came up with was making an ability that "pulls" nearby enemies to a target location. It should order them to run there, but just drag them if that's the only way. Also, the drag radius should increase every level in the ability. The problem is: I have no idea how to do this. Most of my cluelessness lies in the "search area" and "issue order" things, but...
Duplicate most of the Mothership's Vortex ability. Instead of applying a negative force, you're going to substitute an issue order effect. The order will be "Move" the Unit will be "Target" and the Target will be your search area effect - Target Point.
Thanks! And by duplicate "most" I'm just going to assume you mean leaving out the part that makes the dragged in units stasis'd. And I'd have to delete the Apply Force and the Persistent for the force, right?
EDIT: Tried it out, works as advertised. Thanks!
For an RPG I'm making, I have a hero that's almost entirely trap-based. Since most of the enemies are stationary and attack when they see your hero, this poses a bit of a problem. The solution I came up with was making an ability that "pulls" nearby enemies to a target location. It should order them to run there, but just drag them if that's the only way. Also, the drag radius should increase every level in the ability. The problem is: I have no idea how to do this. Most of my cluelessness lies in the "search area" and "issue order" things, but...
@Whillikers: Go
Duplicate most of the Mothership's Vortex ability. Instead of applying a negative force, you're going to substitute an issue order effect. The order will be "Move" the Unit will be "Target" and the Target will be your search area effect - Target Point.