Hello guys, this is my first post here.
Few years ago I used to making maps in wc3 map editor, I have never finished two of my big projects, and recently I decided to continue my work in sc2 editor, but probably like lots of people first time when I opened the sc2 editor I started to seeing differences, many things I need to learn, with help of great tutorials, many things I need to figure out. But there is one thing which actually is very annoying to me. I cannot handle it by myself, so I hope someone could help me a little bit with this :).
I cannot fix the errors appearing on editor startup, there are so many of them, every single one refers to problem with core file:
This is stupid problem I guess but the only one so far I cannot handle (beside these messages everything in game and in editor working perfectly fine (data, triggers, dependencies, terrain, ai, everything, no errors in game).
Would be grateful for help.
I'm not really an expert by any means but your links look bad because you are using this ( / ) when you should be using this ( \ )
Again, I'm no expert but when looking for a folder you have to use the right one or it won't bring up anything as this ( / ) means divide and this ( \ ) is some kind of code telling it to find the next folder with words that match.
These links are not mine, it is default. It started happening after patch v1.5, if I was able to delete this part: 'data\', from the path to core file, iguess that the paths would be good, but as I told it is by default when launching editor even without any map. Someone has any ideas? I didn't created any of this paths, to be clear, the installation folders are default, core file resides where it was by default. I didn't change anything. And everything works, I have no idea why these messages are being displayed.
/edit
Screenshot while editor is starting without any map:
Screenshot of editor without map:
Screenshot of file path (default set by insatllation process):
It is good idea but the errors are being displayed (as seen on the screenshots above), even when no map is open, and that is weird. It has nothing to do with custom map, or with any map at all. :) Maybe someone has other idea? I will be really grateful for any help.
I am trying to figure it out and what I think (but it is only guessing) is that it can actually load all the files needed by editor (because I can work with my maps without any problems, and all the tools work) but somehow it cannot read (check) its version, I don't know maybe it cannot check their version through the battle.net? I tried manipulating my firewalls and even disabling them, but the same problems with editor were happening.
Until now, I thought that such errors (similar) appears only in similar cases like You described or when map is protected from editing its triggers (I experienced such things in wc3 editor before).
Hello guys, this is my first post here. Few years ago I used to making maps in wc3 map editor, I have never finished two of my big projects, and recently I decided to continue my work in sc2 editor, but probably like lots of people first time when I opened the sc2 editor I started to seeing differences, many things I need to learn, with help of great tutorials, many things I need to figure out. But there is one thing which actually is very annoying to me. I cannot handle it by myself, so I hope someone could help me a little bit with this :). I cannot fix the errors appearing on editor startup, there are so many of them, every single one refers to problem with core file: This is stupid problem I guess but the only one so far I cannot handle (beside these messages everything in game and in editor working perfectly fine (data, triggers, dependencies, terrain, ai, everything, no errors in game). Would be grateful for help.
Can someone help, please?, I have no idea how to fix this.
@rvnlord: Go
I'm not really an expert by any means but your links look bad because you are using this ( / ) when you should be using this ( \ )
Again, I'm no expert but when looking for a folder you have to use the right one or it won't bring up anything as this ( / ) means divide and this ( \ ) is some kind of code telling it to find the next folder with words that match.
These links are not mine, it is default. It started happening after patch v1.5, if I was able to delete this part: 'data\', from the path to core file, iguess that the paths would be good, but as I told it is by default when launching editor even without any map. Someone has any ideas? I didn't created any of this paths, to be clear, the installation folders are default, core file resides where it was by default. I didn't change anything. And everything works, I have no idea why these messages are being displayed.
/edit
Screenshot while editor is starting without any map:
Screenshot of editor without map:
Screenshot of file path (default set by insatllation process):
Tried saving your map under a new name and opening it?
I had something similar but less serious with a map i had not opened for several patches.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
It is good idea but the errors are being displayed (as seen on the screenshots above), even when no map is open, and that is weird. It has nothing to do with custom map, or with any map at all. :) Maybe someone has other idea? I will be really grateful for any help.
I am trying to figure it out and what I think (but it is only guessing) is that it can actually load all the files needed by editor (because I can work with my maps without any problems, and all the tools work) but somehow it cannot read (check) its version, I don't know maybe it cannot check their version through the battle.net? I tried manipulating my firewalls and even disabling them, but the same problems with editor were happening.
Until now, I thought that such errors (similar) appears only in similar cases like You described or when map is protected from editing its triggers (I experienced such things in wc3 editor before).