I want to pretty much make the Thor's 350mm Strike Cannons ability fire multiple types of missiles during its use. Should I make multiple missiles and just add them to the move? And what Events+ will I have to fine tune?
Under the data assets forum or the link in my signature.
It is a machine gun that uses the SOp (Random Point in Circle) to launch missiles.
If all missiles do the same thing just use a model swap event on the Missile type actor triggered on actor creation using a Pass Chance term. Note that term is bugged in that it will not work if two chances have the exact same value (works if 0.00001% difference).
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Main purpose of the system was the item/unit interaction although in hind sight triggers might be better for longer term level interaction. Basically player 1 can use player 2 as an item or depending on unit player 2 can force player 1 to use it giving mutual experience and benefits. Stuff I was going to add was parasitic items that take over or exploit the host.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Okay, peeps, here comes the next challenge.
I want to pretty much make the Thor's 350mm Strike Cannons ability fire multiple types of missiles during its use. Should I make multiple missiles and just add them to the move? And what Events+ will I have to fine tune?
Just look at the one weapon in my symbiont demonstration map. That uses a missile with semi random impact.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Where do I find this awesome resource?
Under the data assets forum or the link in my signature.
It is a machine gun that uses the SOp (Random Point in Circle) to launch missiles.
If all missiles do the same thing just use a model swap event on the Missile type actor triggered on actor creation using a Pass Chance term. Note that term is bugged in that it will not work if two chances have the exact same value (works if 0.00001% difference).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
LOL
Weapon - 1test The Pain Bringer?
No, just the heavy chaingun. The other weapon is a work in progress.
Basically it shoots a missile that impacts in a random point in a circle dealing some minor splash/
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I tested it. It's definitely fun, lol.
I'll look into the chaingun now.
Main purpose of the system was the item/unit interaction although in hind sight triggers might be better for longer term level interaction. Basically player 1 can use player 2 as an item or depending on unit player 2 can force player 1 to use it giving mutual experience and benefits. Stuff I was going to add was parasitic items that take over or exploit the host.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg