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    posted a message on Mutli Missile Ability

    @DrSuperEvil: Go

    I tested it. It's definitely fun, lol.

    I'll look into the chaingun now.

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    posted a message on Mutli Missile Ability

    @DrSuperEvil: Go

    LOL

    Weapon - 1test The Pain Bringer?

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    posted a message on Mutli Missile Ability

    Where do I find this awesome resource?

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    posted a message on Mutli Missile Ability

    Okay, peeps, here comes the next challenge.

    I want to pretty much make the Thor's 350mm Strike Cannons ability fire multiple types of missiles during its use. Should I make multiple missiles and just add them to the move? And what Events+ will I have to fine tune?

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    posted a message on (Solved) Instant AOE Help Needed

    @Kueken531: Go

    And we are fully operational. Thanks a lot folks!

    <<SOLVED>>

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    posted a message on (Solved) Instant AOE Help Needed

    @Kueken531: Go

    So, I finally started from scratch and remade the ability!

    It works fine now! No friendly damage! I think I was doing things out of order, and that's what muffed things up.

    Also, I used Validators instead of Filters so far. I know I still have to figure in missiles, dead, stasis, etc, but it does for now.

    Final question for this thread. I need to attach an Actor in the form of an acidic explosion to it. Where to from here?

    Posted in: Data
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    posted a message on (Solved) Instant AOE Help Needed

    Would the IGNORE FILTERS help with this problem?

    Posted in: Data
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    posted a message on Brutalisk Animations

    @Kueken531: Go

    I'll test it later tonight. Got cooking to do. Thanks for all the help. I got the basics working, so if worse comes to worse I'll start from scratch and rebuild it. I've noted that I'm rather good at accidentally overloading my abilities with effects and side-bits. They're all so tempting to mess with lol.

    Posted in: Data
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    posted a message on [Discussion] Challenge Shield Model

    @Fen1kz: Go

    Totally off topic, but can you direct me to how to make a UI that simple? That's awesome.

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    posted a message on Brutalisk Animations

    @Kueken531: Go

    Yes, I did. Is that the problem?

    4

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    posted a message on (Solved) Instant AOE Help Needed

    @Kueken531: Go

    I don't know how you guys read this sh*t. lol But please enlighten me if you can.

    <?xml version="1.0" encoding="us-ascii"?> <Catalog> <CAbilEffectInstant id="CorrosiveBurst"> <EditorCategories value="AbilityorEffectType:Units"/> <Cost> <Vital index="Energy" value="100"/> <Cooldown TimeUse="3"/> </Cost> <CmdButtonArray index="Execute" DefaultButtonFace="CorrosiveBurst"/> </CAbilEffectInstant>

    <CActorAction id="CorrosiveBurst" parent="GenericAttack" effectAttack="" effectImpact=""> <EditorCategories value=""/> <On index="0" Terms="Effect.Stop; FromEffectTreeDescendant" Send="ActionImpactPhysics"/> <On index="1" Terms="Effect.Start; FromEffectTreeDescendant" Send="ActionImpact"/> <On index="2" Terms="Effect.Stop; FromEffectTreeDescendant" Send="ActionImpactPhysics"/> <On index="5" Terms="Effect.Start; At Caster" Send="Create"/> <On Terms="Abil.CorrosiveBurst.SourceCastStart" Send="AnimPlay Attack Attack,Default"/> <LaunchAssets Model="CorrosiveAcid" Scale="3.000000"/> <Missile value="CorrosiveAcidImpactModel"/> <ImpactMap index="None" Model="CorrosiveAcidImpact" Sound="Aberration_Death"/> </CActorAction> <CActorSound id="CorrosiveBurstSound" parent="SoundOneShot"> <EditorCategories value=""/> <On Terms="Abil.CorrosiveBurst.SourceCastStart" Send="Create"/> <Sound value="Brutalisk_Roar"/> </CActorSound>

    Check this sh*t out. This wasn't all red before. 5

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    posted a message on (Solved) Several Small Issues

    @RockJohnAxe: Go

    1. 6)

    This tutorial in Veterancy might help with the percentage instead of the solid number increase in attributes using triggers. Not sure what part, sorry, ( there are 9 in all) but I've done it this way and it works pretty well.

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    posted a message on Brutalisk Animations

    @Demtrod: Go

    This warning might give a clue? It reads:

    {1b 2 2} CActor Action|CorrosiveBurst| Data configuration error: ActionImpact message arrived before { 1b2 2} CActor Action [Corrosive Burst] Commenced.

    1

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    posted a message on (Solved) Instant AOE Help Needed

    @DrSuperEvil: Go

    Still nothing. Will keep trying to mess with it.

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    posted a message on Brutalisk Animations

    @Demtrod: Go This is what I'm doing. Still nothing.

    1

    2

    3

    @TacoManStan: Go CTRL+SHIFT+V, correct? Every time I hit it, nothing happens.

    Posted in: Data
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