I want to pretty much make the Thor's 350mm Strike Cannons ability fire multiple types of missiles during its use. Should I make multiple missiles and just add them to the move? And what Events+ will I have to fine tune?
I'll test it later tonight. Got cooking to do.
Thanks for all the help. I got the basics working, so if worse comes to worse I'll start from scratch and rebuild it. I've noted that I'm rather good at accidentally overloading my abilities with effects and side-bits. They're all so tempting to mess with lol.
This tutorial in Veterancy might help with the percentage instead of the solid number increase in attributes using triggers. Not sure what part, sorry, ( there are 9 in all) but I've done it this way and it works pretty well.
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@DrSuperEvil: Go
I tested it. It's definitely fun, lol.
I'll look into the chaingun now.
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@DrSuperEvil: Go
LOL
Weapon - 1test The Pain Bringer?
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Where do I find this awesome resource?
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Okay, peeps, here comes the next challenge.
I want to pretty much make the Thor's 350mm Strike Cannons ability fire multiple types of missiles during its use. Should I make multiple missiles and just add them to the move? And what Events+ will I have to fine tune?
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@Kueken531: Go
And we are fully operational. Thanks a lot folks!
<<SOLVED>>
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@Kueken531: Go
So, I finally started from scratch and remade the ability!
It works fine now! No friendly damage! I think I was doing things out of order, and that's what muffed things up.
Also, I used Validators instead of Filters so far. I know I still have to figure in missiles, dead, stasis, etc, but it does for now.
Final question for this thread. I need to attach an Actor in the form of an acidic explosion to it. Where to from here?
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Would the IGNORE FILTERS help with this problem?
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@Kueken531: Go
I'll test it later tonight. Got cooking to do. Thanks for all the help. I got the basics working, so if worse comes to worse I'll start from scratch and rebuild it. I've noted that I'm rather good at accidentally overloading my abilities with effects and side-bits. They're all so tempting to mess with lol.
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@Fen1kz: Go
Totally off topic, but can you direct me to how to make a UI that simple? That's awesome.
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@Kueken531: Go
Yes, I did. Is that the problem?
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@Kueken531: Go
I don't know how you guys read this sh*t. lol But please enlighten me if you can.
<?xml version="1.0" encoding="us-ascii"?> <Catalog> <CAbilEffectInstant id="CorrosiveBurst"> <EditorCategories value="AbilityorEffectType:Units"/> <Cost> <Vital index="Energy" value="100"/> <Cooldown TimeUse="3"/> </Cost> <CmdButtonArray index="Execute" DefaultButtonFace="CorrosiveBurst"/> </CAbilEffectInstant>
<CActorAction id="CorrosiveBurst" parent="GenericAttack" effectAttack="" effectImpact=""> <EditorCategories value=""/> <On index="0" Terms="Effect.Stop; FromEffectTreeDescendant" Send="ActionImpactPhysics"/> <On index="1" Terms="Effect.Start; FromEffectTreeDescendant" Send="ActionImpact"/> <On index="2" Terms="Effect.Stop; FromEffectTreeDescendant" Send="ActionImpactPhysics"/> <On index="5" Terms="Effect.Start; At Caster" Send="Create"/> <On Terms="Abil.CorrosiveBurst.SourceCastStart" Send="AnimPlay Attack Attack,Default"/> <LaunchAssets Model="CorrosiveAcid" Scale="3.000000"/> <Missile value="CorrosiveAcidImpactModel"/> <ImpactMap index="None" Model="CorrosiveAcidImpact" Sound="Aberration_Death"/> </CActorAction> <CActorSound id="CorrosiveBurstSound" parent="SoundOneShot"> <EditorCategories value=""/> <On Terms="Abil.CorrosiveBurst.SourceCastStart" Send="Create"/> <Sound value="Brutalisk_Roar"/> </CActorSound>
Check this sh*t out. This wasn't all red before.
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@RockJohnAxe: Go
This tutorial in Veterancy might help with the percentage instead of the solid number increase in attributes using triggers. Not sure what part, sorry, ( there are 9 in all) but I've done it this way and it works pretty well.
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@Demtrod: Go
This warning might give a clue? It reads:
{1b 2 2} CActor Action|CorrosiveBurst| Data configuration error: ActionImpact message arrived before { 1b2 2} CActor Action [Corrosive Burst] Commenced.
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@DrSuperEvil: Go
Still nothing. Will keep trying to mess with it.
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@Demtrod: Go This is what I'm doing. Still nothing.
@TacoManStan: Go CTRL+SHIFT+V, correct? Every time I hit it, nothing happens.