Dont need an explanation per se. Just wondering where i can find tutorials on what these do (wiki doesnt seem to expIain it) cant find it in the tutorial that muse wrote up (old version maybe?)
i'm not 100% sure but squibs are like body types? flesh metal etc. About dummy depends on what you refer to. Dummy is something fake, imitation of real thing. For example a visible buff which says unit is regenerating health when real stuff happens via triggers and buff is only there to pretend it's he causing it.
squibs refer to the type of classification a unit has in reference to it taking damage. for example, a flesh "squib" will make a squirty, low "thup!" sound when hit by bullets, like the sound one might hear when a bullet actually enters the skin. Metal squibs are like ricochets and are more like "ting!" and.... well you get it.
and yeah nerfpl is 100% right, a dummy is something used when executing abilities via triggers. you need the actual parts that make the actions actually happen as well as a dummy working behind the scenes to make it possible. for a more in-depth explanation, watch the most recently posted video:
Dont need an explanation per se. Just wondering where i can find tutorials on what these do (wiki doesnt seem to expIain it) cant find it in the tutorial that muse wrote up (old version maybe?)
Thanks
i'm not 100% sure but squibs are like body types? flesh metal etc. About dummy depends on what you refer to. Dummy is something fake, imitation of real thing. For example a visible buff which says unit is regenerating health when real stuff happens via triggers and buff is only there to pretend it's he causing it.
@LankyTank: Go
squibs refer to the type of classification a unit has in reference to it taking damage. for example, a flesh "squib" will make a squirty, low "thup!" sound when hit by bullets, like the sound one might hear when a bullet actually enters the skin. Metal squibs are like ricochets and are more like "ting!" and.... well you get it.
and yeah nerfpl is 100% right, a dummy is something used when executing abilities via triggers. you need the actual parts that make the actions actually happen as well as a dummy working behind the scenes to make it possible. for a more in-depth explanation, watch the most recently posted video:
http://www.livestream.com/sc2streamster/video?clipId=pla_edefa4a6-c251-4ca7-8327-3f812f5db892&utm_source=lslibrary&utm_medium=ui-thumb
and start at 51:00. He first starts to go into dummy abilities at 51:40.
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