Hi,
Can someone please point me in the right direction
please have a look at this pic
I have managed to make almost everything work to warp in a selendis. I have even done work in the Buttons/tooltip editor to specify how much vespene and minerals it needs.
The problem is I can't get it to display the icons or the text next to them. See where it shows Minerals 350 with an icon of minerals. I can't figure out how to make that happen for the selendis (the bottom button in the pic)
Where do I look for that?
In case you didnt know this... Theres already an ability bout this, it's in the super war gate, add it to your abilities, then create a button (as usual) and add the value of selendis in the long list of warp able units
You look in Unit tab, Cost: Cost+ field. By default, Selendis has no Cost.
That is where you want to edit the cost and it will update accordingly on your tooltip/button.
You COULD use the build/train to adjust the price, but by default all units have their cost in the Cost:Cost+ field.
An example.. Zealots cost 100 minerals. You have your Train(Gateway) and you leave Zealot cost as blank, so the Zealot costs 100 minerals when building from the gateway(as normal).
Now, you take Train(Warpgate) and you modify the Zealot field of the Train ability, select Info - Cost Display Minerals checkmarked, and then input 33 in the Info - Tech Resource Cost field.
Now, when you train the Zealot at the Warpgate, it now costs 133 minerals in total to warp one in.
You(or anyone) could use this in any map, where upgrading to a Warpgate is beneficial because of the fact that you can warp into a power supply as per normal, but incur an extra cost, for power consumption(or whatever reason you like/that works for your map).
Hope that cleared some stuff up, and revealed something else :)
Speaking of which.... an interesting idea popped into my mind... it's been a while.
EDIT: It worked. Gave the Gateway both Train Warpgate and Train Gateway, made submenu's for both, you can build AND warp in at the same time. Cooldown works as normal, and you can only queue as normal for the regular warp in.
Thought occured to me wondering if it would affect each other, and nope. Also gave all Warp Gate type warpins a 33% mineral/vespene cost increase and it worked like a charm.
Thanks guys.
Right on! Both answers have been a tremendous amount of help.
There is so much to learn about this editor and just when I thought I was doing well, a whole new world opens up :)
Cheers
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Hi, Can someone please point me in the right direction please have a look at this pic
I have managed to make almost everything work to warp in a selendis. I have even done work in the Buttons/tooltip editor to specify how much vespene and minerals it needs. The problem is I can't get it to display the icons or the text next to them. See where it shows Minerals 350 with an icon of minerals. I can't figure out how to make that happen for the selendis (the bottom button in the pic) Where do I look for that?
Thanks
In case you didnt know this... Theres already an ability bout this, it's in the super war gate, add it to your abilities, then create a button (as usual) and add the value of selendis in the long list of warp able units
and just change the costs of the units to change the value of the minerals/gas/food/build-time, anyway
You look in Unit tab, Cost: Cost+ field.
By default, Selendis has no Cost.
That is where you want to edit the cost and it will update accordingly on your tooltip/button.
You COULD use the build/train to adjust the price, but by default all units have their cost in the Cost:Cost+ field.
An example.. Zealots cost 100 minerals. You have your Train(Gateway) and you leave Zealot cost as blank, so the Zealot costs 100 minerals when building from the gateway(as normal).
Now, you take Train(Warpgate) and you modify the Zealot field of the Train ability, select Info - Cost Display Minerals checkmarked, and then input 33 in the Info - Tech Resource Cost field.
Now, when you train the Zealot at the Warpgate, it now costs 133 minerals in total to warp one in.
You(or anyone) could use this in any map, where upgrading to a Warpgate is beneficial because of the fact that you can warp into a power supply as per normal, but incur an extra cost, for power consumption(or whatever reason you like/that works for your map).
Hope that cleared some stuff up, and revealed something else :)
Speaking of which.... an interesting idea popped into my mind... it's been a while.
EDIT: It worked. Gave the Gateway both Train Warpgate and Train Gateway, made submenu's for both, you can build AND warp in at the same time. Cooldown works as normal, and you can only queue as normal for the regular warp in.
Thought occured to me wondering if it would affect each other, and nope. Also gave all Warp Gate type warpins a 33% mineral/vespene cost increase and it worked like a charm.
Thanks guys. Right on! Both answers have been a tremendous amount of help. There is so much to learn about this editor and just when I thought I was doing well, a whole new world opens up :)
Cheers