Thanks Hobbidude,
I can't find that! I have looked and looked. I was able to treat it as a transport but it required a despawn, I was able to move it, but it just jumped there and didn't land.
can you give me a little more detail
Hi,
I'm stuck, I can't get this to work with any number of triggers that I have tried.
Map starts
The area around Start Location 1 is a big box of a region called region one.
I want all the workers created on map start in that region to be killed
How? Should this not work? killgroup is a variable
Unit Group - Add all units in (Any units in Region 001 owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount) to killgroup
Unit Group - Pick each unit in killgroup and do (Actions)
Actions
Unit - Kill (Triggering unit)
Thanks guys.
Right on! Both answers have been a tremendous amount of help.
There is so much to learn about this editor and just when I thought I was doing well, a whole new world opens up :)
Hi,
Can someone please point me in the right direction
please have a look at this pic
I have managed to make almost everything work to warp in a selendis. I have even done work in the Buttons/tooltip editor to specify how much vespene and minerals it needs.
The problem is I can't get it to display the icons or the text next to them. See where it shows Minerals 350 with an icon of minerals. I can't figure out how to make that happen for the selendis (the bottom button in the pic)
Where do I look for that?
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Thanks Hobbidude, I can't find that! I have looked and looked. I was able to treat it as a transport but it required a despawn, I was able to move it, but it just jumped there and didn't land. can you give me a little more detail
Thanks
0
Hi, I can issue an order to a building to lift off but I can't find the command to have that building land somewhere. what am I missing?
Thanks
0
OMG I can't believe I missed that !!! :) Thank you so much.
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Hi, I'm stuck, I can't get this to work with any number of triggers that I have tried.
Map starts The area around Start Location 1 is a big box of a region called region one. I want all the workers created on map start in that region to be killed
How? Should this not work? killgroup is a variable Unit Group - Add all units in (Any units in Region 001 owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount) to killgroup Unit Group - Pick each unit in killgroup and do (Actions) Actions Unit - Kill (Triggering unit)
Thanks
0
Thanks guys. Right on! Both answers have been a tremendous amount of help. There is so much to learn about this editor and just when I thought I was doing well, a whole new world opens up :)
Cheers
0
Hi, Can someone please point me in the right direction please have a look at this pic
I have managed to make almost everything work to warp in a selendis. I have even done work in the Buttons/tooltip editor to specify how much vespene and minerals it needs. The problem is I can't get it to display the icons or the text next to them. See where it shows Minerals 350 with an icon of minerals. I can't figure out how to make that happen for the selendis (the bottom button in the pic) Where do I look for that?
Thanks