Hi. i'm trying to make an ability that fires spikes from the sky on units in an area. but i have a problem:
only the first missile deals damage and even if i move outside the area of the search effect,
the ability keep firing on the location were the unit were first time detected.
The way im trying to do it:
Ability(effect-target) -> effect(persistent) -> effect(search) -> (launch missile) ->effect(damage)
I'm not at home so I cant check. First idea after reading your post is, that the Target field is set to "Target Unit/Point". Maybe changing it to "Target Unit" will solve the last part.
with (launch missile) -> effect(damage) you mean impact effect right?
EDIT:
Now I'm at home and forget what I said above. here is my solution.
Search effect: set the max count of the search to -1 or else it will always attack ONLY one target but you want to attack all
Launch Missile effect: Flags+: retarget: checked
If that doesnt help just post here because I played a little with movers, launch location and other stuff...maybe i forgot to post something
Thanks so much the "Flags+: retarget: checked" did the trick
Sorry forgot to say that i was planning on making the ability levelable, that's why the "search: max count" was set to 1
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Hi. i'm trying to make an ability that fires spikes from the sky on units in an area. but i have a problem: only the first missile deals damage and even if i move outside the area of the search effect, the ability keep firing on the location were the unit were first time detected.
The way im trying to do it: Ability(effect-target) -> effect(persistent) -> effect(search) -> (launch missile) ->effect(damage)
Any help will be much appreciated
@Wizels: Go
I'm not at home so I cant check. First idea after reading your post is, that the Target field is set to "Target Unit/Point". Maybe changing it to "Target Unit" will solve the last part.
with (launch missile) -> effect(damage) you mean impact effect right?
EDIT: Now I'm at home and forget what I said above. here is my solution.
Search effect: set the max count of the search to -1 or else it will always attack ONLY one target but you want to attack all
Launch Missile effect: Flags+: retarget: checked
If that doesnt help just post here because I played a little with movers, launch location and other stuff...maybe i forgot to post something
Sounds like your persistent effect might be acting up.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Shieldnutzz: Go
Thanks so much the "Flags+: retarget: checked" did the trick Sorry forgot to say that i was planning on making the ability levelable, that's why the "search: max count" was set to 1