Hey, I've got a strange problem that hopefull you all can help me with. Long story short, when I try to test the map from the editor, it takes freakishly long (I don't even know 100% if it will actually ever load). I tried publishing it and opening it over Battlenet, and it does work but takes almost two and a half minutes to load there. Here are the facts:
There are less than 10 starting units on the map (which is tiny) and no doodads.
There are no changes in Terrain elevation, only minor texturing.
There are no triggers that start on map initialization. (I even deleted all triggers and tried to test map it then, but it didn't help.)
There are no custom skins, models, sounds, or anything of the sort.
I have two computers that both have no problem running SC2 or any of my other maps, but this problem exists on both of them.
Where it stops in the loading screen (from test document) is about 80% completion, just before it's supposed to say "streaming data."
On my backup file from 4 days ago it didn't have this problem at all.
What I changed from my last backup to now were I added a bunch of upgrades and triggers related to those upgrades, and I added a bunch of new data editor elements, namely abilities, actors, and models.
Also, when I load the map into the editor to work on it, it freezes when it reaches "loading actor data" and won't resume for about two minutes. I wonder if something I added in the actors section could be causing all these problems, but I tried deleting all the newest actors I've added and haven't had any difference (though it's possible I've still missed something there).
My backup takes about 15 seconds to load via Test Document. It's really bizarre the difference between the two. There are some big additions in data editor stuff but the newer version still isn't nearly as big as some of the other maps I've made that load just fine.
I tried deleting all the triggers, units, and actors and it still won't load. Even when I try opening the map with all modified actor information deleted, it freezes on "Loading Actor Data." I'm absolutely stumped, perhaps it really is related to the new patch.
Good news, the culprit has been found! Turns out one of my actors (a turret actor) was bugged in some way, even though I created it a very long time ago. For some reason if I click on it individually, it freezes the editor but I can still highlight it along with other actors with shift-click. Really wierd. If I delete it that way, it somehow keeps the game bugged and it won't load. However, I tried moving everything in my map except that one actor into a new map and it works just fine.
Long story short, if your map refuses to load via Test Documents, try searching through your actors (individually clicking each one) and see if any of them are bugged. Hopefully this isn't a relevant problem to most people.
Hey, I've got a strange problem that hopefull you all can help me with. Long story short, when I try to test the map from the editor, it takes freakishly long (I don't even know 100% if it will actually ever load). I tried publishing it and opening it over Battlenet, and it does work but takes almost two and a half minutes to load there. Here are the facts:
There are less than 10 starting units on the map (which is tiny) and no doodads.
There are no changes in Terrain elevation, only minor texturing.
There are no triggers that start on map initialization. (I even deleted all triggers and tried to test map it then, but it didn't help.)
There are no custom skins, models, sounds, or anything of the sort.
I have two computers that both have no problem running SC2 or any of my other maps, but this problem exists on both of them.
Where it stops in the loading screen (from test document) is about 80% completion, just before it's supposed to say "streaming data."
On my backup file from 4 days ago it didn't have this problem at all.
What I changed from my last backup to now were I added a bunch of upgrades and triggers related to those upgrades, and I added a bunch of new data editor elements, namely abilities, actors, and models.
Also, when I load the map into the editor to work on it, it freezes when it reaches "loading actor data" and won't resume for about two minutes. I wonder if something I added in the actors section could be causing all these problems, but I tried deleting all the newest actors I've added and haven't had any difference (though it's possible I've still missed something there).
So, any ideas?
@rutegar: Go
I'm guessing it has something to do with patch 1.5.2 based on some other posts I've seen recently here. Does your backup take a long time as well?
My backup takes about 15 seconds to load via Test Document. It's really bizarre the difference between the two. There are some big additions in data editor stuff but the newer version still isn't nearly as big as some of the other maps I've made that load just fine.
I tried deleting all the triggers, units, and actors and it still won't load. Even when I try opening the map with all modified actor information deleted, it freezes on "Loading Actor Data." I'm absolutely stumped, perhaps it really is related to the new patch.
Any ideas or suggestions?
Good news, the culprit has been found! Turns out one of my actors (a turret actor) was bugged in some way, even though I created it a very long time ago. For some reason if I click on it individually, it freezes the editor but I can still highlight it along with other actors with shift-click. Really wierd. If I delete it that way, it somehow keeps the game bugged and it won't load. However, I tried moving everything in my map except that one actor into a new map and it works just fine.
Long story short, if your map refuses to load via Test Documents, try searching through your actors (individually clicking each one) and see if any of them are bugged. Hopefully this isn't a relevant problem to most people.
@rutegar: Go
Report this bug to the Battle.net Forums please, So it can be fixed in an upcoming patch.