1) Tinting a Unit. <<SOLVED>> (In the Unit's Actor Event+, there is an option for tinting a unit on create.)
2) Shield Actors. If I give shields to say a zergling, an error message pops up when he takes shield damage talking about CActor Shield or something. How can I give him a Shield Actor so I can remove these Error messages.
3) AOE Launch Effects. If I do a Search Area effect that does a Launch Missile effect, will the Launch missile apply to all units in the Search area?
4) I have an ability with a 3 second Preparation time. How can I make the Range Circle appear but only during the Preparation Phase,
5) Cast Bars. Using the Ability from #4, when he is doing the Preparation Phase it shows the Cast Bar on the Unit. How can I make this appear above the Unit so all players (Friend and foe) can see it.
6) Aura Buff. I have a Hero with Attributes who has an Aura that increases one of the Attributes. Currently the game only lets me use Flat Values (so like +10 Strength for example). Is it possible to make the Aura give a Percent increase to the Attribute? Like +10% Strength.
Just try it out, shouldn't be that hard to figure out. In theory, search into launch missile should shoot one missile per unit on all affected units.
You can add a custom model or range actor, scale it to the appropriate range and add events like Abil.x.SourcePrepStart -> Create, Abil.x.SourcePrepStop -> Destroy.
I do not know, if there is a native way to do this. You could simulate it by using a behavior (I believe these can be set up to show their status bars to all players) or by attaching a dialog and simulating the status bar via trigger.
I do not think that is possible in data, you might be able to simulate this via trigger, calculate the attributes you need and use a behavior stack system to get as many attribute points as you need.
This tutorial in Veterancy might help with the percentage instead of the solid number increase in attributes using triggers. Not sure what part, sorry, ( there are 9 in all) but I've done it this way and it works pretty well.
Hi Guys, I'll dive right into it.
1) Tinting a Unit.
<<SOLVED>>
(In the Unit's Actor Event+, there is an option for tinting a unit on create.)2) Shield Actors. If I give shields to say a zergling, an error message pops up when he takes shield damage talking about CActor Shield or something. How can I give him a Shield Actor so I can remove these Error messages.
3) AOE Launch Effects. If I do a Search Area effect that does a Launch Missile effect, will the Launch missile apply to all units in the Search area?
4) I have an ability with a 3 second Preparation time. How can I make the Range Circle appear but only during the Preparation Phase,
5) Cast Bars. Using the Ability from #4, when he is doing the Preparation Phase it shows the Cast Bar on the Unit. How can I make this appear above the Unit so all players (Friend and foe) can see it.
6) Aura Buff. I have a Hero with Attributes who has an Aura that increases one of the Attributes. Currently the game only lets me use Flat Values (so like +10 Strength for example). Is it possible to make the Aura give a Percent increase to the Attribute? Like +10% Strength.
Thanks a Ton for any Help Guys. -RJA
@RockJohnAxe: Go
When you solve things, would you mind posting your solution so others can use them if they find this thread?
@RockJohnAxe: Go
This tutorial in Veterancy might help with the percentage instead of the solid number increase in attributes using triggers. Not sure what part, sorry, ( there are 9 in all) but I've done it this way and it works pretty well.
The Tint is an option you must add in the Actors Event+ section. Add it when it does Actor Create on Birth to permanently tint the unit.
@Kueken531: Thanks a ton bro.
2: Love you forever
3: Confirmed, works (was at work couldnt test).
4: Amazing! This is great, gives you the ability to see if an ally is moving out of range for an AOE heal or what ever, giving time to cancel it.
5: I will have to do more research of Cast Bars. I find very little about it around.
6: It is ok, I found an alternate method. I just made the Aura boost the same stats that the Attribute would of boosted.
@ElWArmachine: I will take a look, but i found a work around that provides the same bonus I wanted to achieve. Thanks though.
<<THIS CAN BE MARKED AS SOLVED>>