This is pretty much a standard setup. The event is an ability, then specify which ability, and then which phace; SourceCastStart is when the unit starts casting the ability.
Then use the AnimPlay action, and set the name to spell, and set the animation to whatever suits your spell.
Hm, strange, the effects of your action actor look like they are properly set up (besides the animation you added, this belongs in the unit actor, not in the action). Did you by any chance use the same effect for multiple tokens? (launch/impact/attack effect)
Yes, probably. The way this specific actor is constructed, it expects either a combination of launch and impact effect, or just an attack effect by itself. Try setting the Impact Effect to None again and then resetting the Events to default (otherwise I am not sure, if the change to the token will affect the events).
I'll test it later tonight. Got cooking to do.
Thanks for all the help. I got the basics working, so if worse comes to worse I'll start from scratch and rebuild it. I've noted that I'm rather good at accidentally overloading my abilities with effects and side-bits. They're all so tempting to mess with lol.
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Trying to get a Brutalisk to use an animation when he uses an ability. All he does is sit there even though the ability works just fine.
Is the proper start as follows?
(Basic) Events: Events+
Abil.(AbilityName)
- Animation Play?
You need to specific which phase of the ability the events happends for expmples sSource Prepare Start, it's under the ability name on the Event.
@TheSC2Maniac: Go
Should I be tweaking these EVENTS+ in Ability or in Effects?
This is pretty much a standard setup. The event is an ability, then specify which ability, and then which phace; SourceCastStart is when the unit starts casting the ability.
Then use the AnimPlay action, and set the name to spell, and set the animation to whatever suits your spell.
@ElWarmachine: Go
And I would assume you know how to go into the Model Previewer to see which animation would best suit your ability. If not, well, do that.
Great to be back and part of the community again!
@Demtrod: Go This is what I'm doing. Still nothing.
@TacoManStan: Go CTRL+SHIFT+V, correct? Every time I hit it, nothing happens.
@Demtrod: Go
This warning might give a clue? It reads:
{1b 2 2} CActor Action|CorrosiveBurst| Data configuration error: ActionImpact message arrived before { 1b2 2} CActor Action [Corrosive Burst] Commenced.
Hm, strange, the effects of your action actor look like they are properly set up (besides the animation you added, this belongs in the unit actor, not in the action). Did you by any chance use the same effect for multiple tokens? (launch/impact/attack effect)
@Kueken531: Go
Yes, I did. Is that the problem?
Yes, probably. The way this specific actor is constructed, it expects either a combination of launch and impact effect, or just an attack effect by itself. Try setting the Impact Effect to None again and then resetting the Events to default (otherwise I am not sure, if the change to the token will affect the events).
@Kueken531: Go
I'll test it later tonight. Got cooking to do. Thanks for all the help. I got the basics working, so if worse comes to worse I'll start from scratch and rebuild it. I've noted that I'm rather good at accidentally overloading my abilities with effects and side-bits. They're all so tempting to mess with lol.