I don't know how big this request is, or how hard the ability is to make, but here it goes.
What I need help with is an ability that is circular and retracts units in a radius to the casting unit. This, I think I could figure out myself, but what I'd ideally want it to do is an effect like this one, just circular:
you mean you just want units to be pulled to the caster? Create an "Apply Force" effect with the force value of -1, a "Search Area" with your radius and the force effect, and a "Create Persistent" with a period of 0.0625 that uses the search area (Either make it an effect-instant ability or make the persistent target the caster)
0.0625*16=1 (A period count of 16 is equal to 1 second, so set the period count to how long you want the pull to last)
What I said in the OP was that I know how to make units be pulled back, it's the effect that 'pushes them away' as in the video that i don't get. Making the units 'follow' the search area.
Appreciate the help though!
EDIT: It's purely for the asthetics, and I can live with the basic ability, but I'd really love to know how to do this, so that I can apply it on other spells :)
That is just a returning missile that pulls them to a moving epicenter like the mothership vortex but on a missile unit. What you are wanting to do is push and pull them so they stay at a constant radius which needs Location Range validators. If not define what you mean by circular?
Would be hard to create an even spread. I advise a buff or Create Persistent that uses a rapid periodic Search Area that uses a target sort based on proximity and a limited number of targets. The Apply Force uses a Location Range validator to prevent overshooting and then as a final effect on the Create Persistent or buff it applies a Create Persistent effect that draws all the units in.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hi!
I don't know how big this request is, or how hard the ability is to make, but here it goes.
What I need help with is an ability that is circular and retracts units in a radius to the casting unit. This, I think I could figure out myself, but what I'd ideally want it to do is an effect like this one, just circular:
Is it possible? I'd really like this to work! :))
you mean you just want units to be pulled to the caster? Create an "Apply Force" effect with the force value of -1, a "Search Area" with your radius and the force effect, and a "Create Persistent" with a period of 0.0625 that uses the search area (Either make it an effect-instant ability or make the persistent target the caster)
0.0625*16=1 (A period count of 16 is equal to 1 second, so set the period count to how long you want the pull to last)
@TheAlmaity: Go
What I said in the OP was that I know how to make units be pulled back, it's the effect that 'pushes them away' as in the video that i don't get. Making the units 'follow' the search area.
Appreciate the help though!
EDIT: It's purely for the asthetics, and I can live with the basic ability, but I'd really love to know how to do this, so that I can apply it on other spells :)
That is just a returning missile that pulls them to a moving epicenter like the mothership vortex but on a missile unit. What you are wanting to do is push and pull them so they stay at a constant radius which needs Location Range validators. If not define what you mean by circular?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Yea, units within the radius are to be pushed to the edge of the radius and then pulled inwards, towards the casting unit
Would be hard to create an even spread. I advise a buff or Create Persistent that uses a rapid periodic Search Area that uses a target sort based on proximity and a limited number of targets. The Apply Force uses a Location Range validator to prevent overshooting and then as a final effect on the Create Persistent or buff it applies a Create Persistent effect that draws all the units in.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg