How can I hide or remove the neutral vespene geyser when a refinary is build on it. But afterwards able to put the vespene geyser back when the building is killed.
I'm trying to figure out how to do it with events but they are different actors. So I'm not sure if I need to use event macro in that case and if so how that works.
So Query Response is an actor type in the editor. But I don't see any connection between query response and any of the refinaries. Could you specify it abit more?
The structures built on the geysers use one (Geyser Build Finish Covered). On actor destruction it uses the Geyser Uncovered region (circle) actors that use the query responses. The queries send signals to the geyser actors.
Ok seems that this is a relic of older versions. Seems they now use the Host Start and Host Clear subnames associated with the Resource behaviour to play specific animations.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
How can I hide or remove the neutral vespene geyser when a refinary is build on it. But afterwards able to put the vespene geyser back when the building is killed.
I'm trying to figure out how to do it with events but they are different actors. So I'm not sure if I need to use event macro in that case and if so how that works.
Seems the geysers use a Query Response to hide/reveal themselves when built on.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
So Query Response is an actor type in the editor. But I don't see any connection between query response and any of the refinaries. Could you specify it abit more?
The structures built on the geysers use one (Geyser Build Finish Covered). On actor destruction it uses the Geyser Uncovered region (circle) actors that use the query responses. The queries send signals to the geyser actors.
Ok seems that this is a relic of older versions. Seems they now use the Host Start and Host Clear subnames associated with the Resource behaviour to play specific animations.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Ok Thanks ! I've figured it out I have to add 3 animations (cover start, cover, cover end) so it sinks underground and thus disappears.
Or you could just 0 opacity it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Awsome that's way quicker!