I have created a unit that heals other hero unit but i want this ability to be more by each level. First level should be 100 HP per energy and the unit has an energy max of 200. (200 (ENERGY) x 100 (HP) = 20,000 HP) Second level could be lets say for example 200HP. So whats the best way to do this? Is it creating a Create Healer effect like SCV/MEdic Heal or Modify Unit? Let me know please. How would u do it?
You could just use a Switch effect that goes between several Create Healer effects with differing Effect: Recharge Vital Rate and Effect Drain Vital ratios.
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Both are nice ways to do so. Thanks. Right now i just dup every effect that changes per level and add it up to a new Set effect per level that then goes into the ability. It works for me, but im thinking the switch effect would work also, i would need some kind of behavior tho right?
Yup. Unless you want to do charges with a Learn ability and then just use a Player Requirement validator that uses requirements that look at ability level.
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I have created a unit that heals other hero unit but i want this ability to be more by each level. First level should be 100 HP per energy and the unit has an energy max of 200. (200 (ENERGY) x 100 (HP) = 20,000 HP) Second level could be lets say for example 200HP. So whats the best way to do this? Is it creating a Create Healer effect like SCV/MEdic Heal or Modify Unit? Let me know please. How would u do it?
You could just use a Switch effect that goes between several Create Healer effects with differing Effect: Recharge Vital Rate and Effect Drain Vital ratios.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I personally find upgrades far easier than creating dozens of effect copies. This only really works if you have static level gains though.
If you create an upgrade which adds 100 healing per level, that seems like it would cover you for this.
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Both are nice ways to do so. Thanks. Right now i just dup every effect that changes per level and add it up to a new Set effect per level that then goes into the ability. It works for me, but im thinking the switch effect would work also, i would need some kind of behavior tho right?
Yup. Unless you want to do charges with a Learn ability and then just use a Player Requirement validator that uses requirements that look at ability level.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg