In my map, I'm trying to make two new races that can be played against the existing races. One of the races I'm making is supposed to be unique in that their units all spawn by drop pod and have a cooldown. I found a tutorial here suggesting that I edit the MULE ability, but then the Terran computer would be able to have MULEs that never expire. To fix that, I just duplicated the ability so I can use the "Create Set" effect to make the units spawn by drop pod. So it works.
The problem is that when I create the units from their building, they don't move to the rally point. MULEs come down wherever you click them, though. My question is: Is there a way to make them come down, then move to the rally point? Or can I make it so that I can choose where they come down at? I don't really want to have to make a separate ability for each unit because there are like seventeen different effects to spawn a MULE and it would take forever. Is that what I have to do, or is there an easier way?
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In my map, I'm trying to make two new races that can be played against the existing races. One of the races I'm making is supposed to be unique in that their units all spawn by drop pod and have a cooldown. I found a tutorial here suggesting that I edit the MULE ability, but then the Terran computer would be able to have MULEs that never expire. To fix that, I just duplicated the ability so I can use the "Create Set" effect to make the units spawn by drop pod. So it works.
The problem is that when I create the units from their building, they don't move to the rally point. MULEs come down wherever you click them, though. My question is: Is there a way to make them come down, then move to the rally point? Or can I make it so that I can choose where they come down at? I don't really want to have to make a separate ability for each unit because there are like seventeen different effects to spawn a MULE and it would take forever. Is that what I have to do, or is there an easier way?