I am trying to create a unit with an attachment connected to a second attachment that can be moved/rotated independently of the host unit/other attachment without using triggers.
The events I am interested in finding out the use/function of but have so far failed to do so by experimentation are:
1. Attach Set Bearings
2. Attachment Set Bearings
3. Attachment Set Position
4. Attachment Set Position From
5. Attachment Set Rotation
6. Attachment Set Rotation From
If anyone has had any luck with any of these, or feels up to a challenge, please help and tell what you know.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
As there has yet to be a definitive answer to this topic I am posting a map showing my findings for the Attachment Set Rotation From event. I am able to get the desired actor on a string of actors to rotate a desired amount, but the rotated actor keeps falling off the unit.
I am trying to create a unit with an attachment connected to a second attachment that can be moved/rotated independently of the host unit/other attachment without using triggers.
The events I am interested in finding out the use/function of but have so far failed to do so by experimentation are:
1. Attach Set Bearings
2. Attachment Set Bearings
3. Attachment Set Position
4. Attachment Set Position From
5. Attachment Set Rotation
6. Attachment Set Rotation From
If anyone has had any luck with any of these, or feels up to a challenge, please help and tell what you know.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
this isnt an answer but how excatly do u simply attach an actor to a actor and if it is simple without an attachment point
Does no one in this community know what these event actions do?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
are you doing this through actor events or triggers for starters....
Actor events, they exist so they must do something and I would like to know what.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yes I know I am necro bumping myself.
As there has yet to be a definitive answer to this topic I am posting a map showing my findings for the Attachment Set Rotation From event. I am able to get the desired actor on a string of actors to rotate a desired amount, but the rotated actor keeps falling off the unit.
Can anyone out there fix this?
Attached is a map illustrating the issue.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Seems that if the event is used on a TurretZ attachment point then the whole turret detaches as well
Also a similar effect can be achieved by playing with the Hosting - Hosted Attachments - Host Site Operations - Operations field.
Does no one out there have an answer?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg