I'm trying to get my weapons to display their charges, but unless there's an option I don't know about, it doesn't seem to do it on its own. Abilities do though, so I was hoping to link the charges to a passive ability simply so I could display the weapon's ammo in the command card. But the link aspect for weapons seems to act different than the one for abilities... But is it still possible? I have both links (in cost) called the same thing but so far it doesn't work. So If not, is there another, possibly easier way to display weapon charges?
It is not possible directly, afaik, at least I could not display the weapon charges anywhere. You can try workarounds, for example use a Modify Unit effect or triggers to remove charges from the ability, when the weapon is fired and a requirement or validator, which checks for ability charges and disables the weapon.
@Kueken531: Go
Thanks for the answer. Your workaround ideas gave me an idea: would a behavior work? Say, every time the weapon fires, it places a behavior on the caster, which removes a charge from the passive ability?
Probably, but a behavior itself cannot modify ability charges, can it? So it would need to execute an effect to do so, and in this case, you could just execute the effect by the weapon directly and skip the behavior.
I think I found what I was looking for with the modify unit effect... and in the cost tab, it looks exactly like what I need, but it still doesn't seem to be doing anything to the ability; if I put the "usage charge count" as -1 (instead of 1 which does nothing), it does say that it's already full... so I'm pretty sure I have the right variables, I just seem to be missing something.
@Kueken531: Go
I'll give that a try :) Not sure what I did, but it works now. Regardless, the augment seems more realistic in concept xD Thanks again for the help.
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I'm trying to get my weapons to display their charges, but unless there's an option I don't know about, it doesn't seem to do it on its own. Abilities do though, so I was hoping to link the charges to a passive ability simply so I could display the weapon's ammo in the command card. But the link aspect for weapons seems to act different than the one for abilities... But is it still possible? I have both links (in cost) called the same thing but so far it doesn't work. So If not, is there another, possibly easier way to display weapon charges?
It is not possible directly, afaik, at least I could not display the weapon charges anywhere. You can try workarounds, for example use a Modify Unit effect or triggers to remove charges from the ability, when the weapon is fired and a requirement or validator, which checks for ability charges and disables the weapon.
@Kueken531: Go Thanks for the answer. Your workaround ideas gave me an idea: would a behavior work? Say, every time the weapon fires, it places a behavior on the caster, which removes a charge from the passive ability?
Probably, but a behavior itself cannot modify ability charges, can it? So it would need to execute an effect to do so, and in this case, you could just execute the effect by the weapon directly and skip the behavior.
@Kueken531: Go Ah I see... I'll try an effect then. Any idea what kind of effect type I'd need to use?
I think I found what I was looking for with the modify unit effect... and in the cost tab, it looks exactly like what I need, but it still doesn't seem to be doing anything to the ability; if I put the "usage charge count" as -1 (instead of 1 which does nothing), it does say that it's already full... so I'm pretty sure I have the right variables, I just seem to be missing something.
You could also try an Augment ability similar to the zealot charge, which consumes the charges itself.
@Kueken531: Go I'll give that a try :) Not sure what I did, but it works now. Regardless, the augment seems more realistic in concept xD Thanks again for the help.