I'm trying to duplicate both the rooted and uprooted Spine Crawlers. However, whenever I try, there's always countless amounts of issues following it.
Duplicating all the actors and effects results in the Crawlers not firing at all (it has the ability to attack, and the default Spine Crawler weapon).
Duplicating select actors, specifically the main actor, AttackMissile and Attack actors, results in very odd animations when attacking.
Duplicating select actors and filling in the rest with default(non-duplicated) actors results in the whole editor crashing.
Accordingly, I've given up, but I really need multiple spine crawlers in my map.
Has anyone else encountered these problems? Or, more importantly, does anyone know a solution? Perhaps some actor events I've missed?
There is an old thread where I solved the issue to the second problem. Long answer short the duping messed up the Art - Beam and Art - Missile field IDs for the Action actor used. Just set them to the correct values to fix it
Reason the default weapon does not work visual wise is the actor for the missile ammo unit launched by the Launch Missile effect of the weapon an event action targeting the supporter actor which will be the original spinecrawler Unit actor
Never had your third one.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Thank you so much for the help, and I apologize for not finding your past post.
I've changed the missile and beam art, as well as the event in the Spine Crawler weapon and, as a result, the Spine Crawler can now attack and damage.
However, it does not play any animation when doing so, it simply turns to its target and stares.
As well as this, the duplicated abilities to morph from rooted to uprooted Spines seems to have broken slightly as well. The abilities work fine, but no animation is played when morphing.
This is turning out to be a surprisingly annoying unit, and I would greatly appreciate all help I can get.
Yup it does not dupe well. The morphs refer to the old units so need to be corrected. Duping in general is known to mess with the actor events so check there. The Turret actor also is known to break on dupe.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hello.
I'm trying to duplicate both the rooted and uprooted Spine Crawlers. However, whenever I try, there's always countless amounts of issues following it.
Accordingly, I've given up, but I really need multiple spine crawlers in my map. Has anyone else encountered these problems? Or, more importantly, does anyone know a solution? Perhaps some actor events I've missed?
There is an old thread where I solved the issue to the second problem. Long answer short the duping messed up the Art - Beam and Art - Missile field IDs for the Action actor used. Just set them to the correct values to fix it
Reason the default weapon does not work visual wise is the actor for the missile ammo unit launched by the Launch Missile effect of the weapon an event action targeting the supporter actor which will be the original spinecrawler Unit actor
Never had your third one.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thank you so much for the help, and I apologize for not finding your past post. I've changed the missile and beam art, as well as the event in the Spine Crawler weapon and, as a result, the Spine Crawler can now attack and damage.
However, it does not play any animation when doing so, it simply turns to its target and stares. As well as this, the duplicated abilities to morph from rooted to uprooted Spines seems to have broken slightly as well. The abilities work fine, but no animation is played when morphing.
This is turning out to be a surprisingly annoying unit, and I would greatly appreciate all help I can get.
Yup it does not dupe well. The morphs refer to the old units so need to be corrected. Duping in general is known to mess with the actor events so check there. The Turret actor also is known to break on dupe.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg