Greetings. I've two glaring issues that I need help with.
Firstly, my mod uses the Megalith from the LotV campaign. Its the big robot that acts as a key for lowering the shields on the Purifier mothership thingy.
I've given the Megalith the Drakken Laser Drill weapon. It works 99% as I want it to. But not that 1%.
The problem is that the Megalith fires the laser from a rather low point in its body. I want it to fire from up higher, meaning the eye. How can I set its start point to up there?
And problem number two: I want to give the Warhound a rocket weapon that shoots from that box above the pilot's cockpit. I've seen the haywire missiles, but I could not find a weapon that uses them. How do?
Have a Model actor with the invisible model set to the right position that hosts the site used. Then adjust the Action actor to use a Site actor for launch with the Force Launch Site flag that is hosted on the other actor.
For question number two look at the Attach Methods data type.
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Again, you are speaking as if I know what the heck and where the heck. I thank you for your attempt, but I dont fully understand what you are telling me to do.
If there were a video on YT or somewhere which showed just what I have to do here exactly, that would have been great.
The missiles of the war hound are an ability. It is called Tornado Missile. The part of interest is under the Actors data type called Tornado Missile Attack. You will see it looks like any other attack except the Combat: Launch Attachment Query - Methods field. This has attach methods from the Attach Methods data type called AMFilter War Hound and AMPattern War Hound. These attachment methods mean that the attack only launched from the weapon attachment points 1-3 and not 0 and it goes in a cyclic pattern.
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Greetings. I've two glaring issues that I need help with.
Firstly, my mod uses the Megalith from the LotV campaign. Its the big robot that acts as a key for lowering the shields on the Purifier mothership thingy.
I've given the Megalith the Drakken Laser Drill weapon. It works 99% as I want it to. But not that 1%.
The problem is that the Megalith fires the laser from a rather low point in its body. I want it to fire from up higher, meaning the eye. How can I set its start point to up there?
And problem number two: I want to give the Warhound a rocket weapon that shoots from that box above the pilot's cockpit. I've seen the haywire missiles, but I could not find a weapon that uses them. How do?
Have a Model actor with the invisible model set to the right position that hosts the site used. Then adjust the Action actor to use a Site actor for launch with the Force Launch Site flag that is hosted on the other actor.
For question number two look at the Attach Methods data type.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Again, you are speaking as if I know what the heck and where the heck. I thank you for your attempt, but I dont fully understand what you are telling me to do.
If there were a video on YT or somewhere which showed just what I have to do here exactly, that would have been great.
For your megalith problem read this tutorial for the basics:
https://www.sc2mapster.com/forums/resources/tutorials/8926-data-working-with-attachments-beginner-difficulty/#posts
The missiles of the war hound are an ability. It is called Tornado Missile. The part of interest is under the Actors data type called Tornado Missile Attack. You will see it looks like any other attack except the Combat: Launch Attachment Query - Methods field. This has attach methods from the Attach Methods data type called AMFilter War Hound and AMPattern War Hound. These attachment methods mean that the attack only launched from the weapon attachment points 1-3 and not 0 and it goes in a cyclic pattern.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thank you.