I am experimenting with text actors and I noticed that even if the fog visibility is set to "Hidden" it is still seen by enemy players through fog. I found an old thread which claimed this would be fixed with "the new patch", and that was followed up with this still isn't fixed... so I was just wondering, has this problem been fixed or is there some work around of which I am unaware?
How do I do this? I found the "Unit Detected By Viewer" you mentioned, but I've never used it before and the information in the Wiki does not exist. I don't know what values to put in the Source Name and the Sub name.
Yet again you pull through! The fog visibility is set to "Hidden", doesn't work. However when I added "Visibility" to the inherited properties it works as I desired, which is that if an enemy player gains the behavior which creates the text actor I can see it, but if the enemy is hidden by fog, the displayed text is hidden as well.
I am experimenting with text actors and I noticed that even if the fog visibility is set to "Hidden" it is still seen by enemy players through fog. I found an old thread which claimed this would be fixed with "the new patch", and that was followed up with this still isn't fixed... so I was just wondering, has this problem been fixed or is there some work around of which I am unaware?
Bump?
So the Actor - Filter field still does not work?
Could always try an event of UnitDetectedByViewer that validated the viewing player and sets the opacity to visible for self.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
How do I do this? I found the "Unit Detected By Viewer" you mentioned, but I've never used it before and the information in the Wiki does not exist. I don't know what values to put in the Source Name and the Sub name.
That actor event is used by Unit type actors to apply the hallucination tint.
You also tried altering the fog visibility of the actor? What about the inherited properties setting it to share visibility with the creating actor?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Yet again you pull through! The fog visibility is set to "Hidden", doesn't work. However when I added "Visibility" to the inherited properties it works as I desired, which is that if an enemy player gains the behavior which creates the text actor I can see it, but if the enemy is hidden by fog, the displayed text is hidden as well.
Thanks!!! Helped a lot.
So, finally another mystery is solved by just thinking.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg