When I drag the cursor over a specific unit in my map, the unit does not get selected. (Its a big model) When a player click on the "front" of the unit, they can select it. Otherwise when they click or drag the cursor over it, its not selected.
Is there any field that changes some kind of "selection radius?"
What? A footprint is a data entry, that shows how much space a unit takes up. on the units tab, check Footprint, Make sure you have advanced Data turned on.
hmm, never noticed that. lawl. I had assumed it was the same as buildings. Check the flags I suppose. Otherwise try adding a footprint and see where that gets you.
But the flags on the Reaver are the same as on all other units.
The selection radius on the Reaver model is ALSO the same as on other units.
The Reaver can be selected, just not the entire part of it. Its like players must click on the "head" to select the reaver.
I have a picture to show what I mean. A player sent me this message:
"Here is the actual "problem" I had. In the following pictures, even though you box over most of the reaver, it is still not selected. When a unit is boxed (but not selected yet) a small circle appears below the unit to show what will be selected upon mouse release. Notice in the following picture that the reaver will NOT be selected."
When I drag the cursor over a specific unit in my map, the unit does not get selected. (Its a big model) When a player click on the "front" of the unit, they can select it. Otherwise when they click or drag the cursor over it, its not selected.
Is there any field that changes some kind of "selection radius?"
@Kabelkorven: Go
Sounds like you have the footprint much too small for the unit.
Otherwise check the Flags + field
No other unit has a footprint?
@Kabelkorven: Go
What? A footprint is a data entry, that shows how much space a unit takes up. on the units tab, check Footprint, Make sure you have advanced Data turned on.
I attach a picture. No unit in the editor has any footprint. Its says "none" on all units.
Am I looking at the wrong field?
@Kabelkorven: Go
hmm, never noticed that. lawl. I had assumed it was the same as buildings. Check the flags I suppose. Otherwise try adding a footprint and see where that gets you.
yep you look on the wrong field
you must go to unit and than flag on unit selecteble in the big flag field you know ?
even the model must have an selection radius
But the flags on the Reaver are the same as on all other units.
The selection radius on the Reaver model is ALSO the same as on other units.
The Reaver can be selected, just not the entire part of it. Its like players must click on the "head" to select the reaver.
I have a picture to show what I mean. A player sent me this message:
"Here is the actual "problem" I had. In the following pictures, even though you box over most of the reaver, it is still not selected. When a unit is boxed (but not selected yet) a small circle appears below the unit to show what will be selected upon mouse release. Notice in the following picture that the reaver will NOT be selected."
http://i.imgur.com/sFYux.jpg
Common issue with imported models and opposite of wow model issue. Attach a Model type actor using the Hit Field model and scale as needed.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thank you doctor
I upload a picture. This is probably a retarded question, but I canĀ“t find a way to add a Hit Field model?
Exact name is HitTestSphere.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg