i want to create a fastest possible map, but i cannot figure out how to disable the required distance between resources and start location (i want the minerals and gas to spawn right next to the main)
i am sure this question has been asked before, unfortunately i havent been able to find the answer, i have tried for quite a while now, and am starting to get seriously frustrated.
so if somebody could explain to me step by step, which category in the data editor, which tab, which parameter i need to modify it would be greatly appreciated!
in case you are interested, the idea is to create a sc2 version of a map i used to play with a lot of enthusiasm with friends in sc1 ... http://www.freewebs.com/norush20/
Go to each of your bases' Unit (Command Center, Nexus, Hatch/Lair/Hive) and in the Movement tab there are two Footprints, 5x5 contour and drop-off. In the Footprint there are three layers Pathing, Placement Apply, and Placement Check. You will be concerned with the last two Placement Apply and Check. In these layers there are sets. Go to Set One for each and click the Define Set button. Uncheck the boxes that say "Resource Drop Off" in Placement Apply and uncheck the boxes that say "Near Resources" in Placement Check. You will have to do this for all 4(?) Footprints.
thank you very much for those idiot proof instructions, you are my hero of the day !!
so i did exactly that and nothing else and the main does now spawn adjacent to the money, unfortunately the building is no longer solid, but the units can pass right through it as if it wasnt there (when they mine they will deliver the minerals to the center of the nexus)
i tried to modify just one of the footprints respectively
-modifying just the contour footprint will create the exact same result as described above
-modifying just the dropoff footprint will make the building remain solid, but it will still spawn at a distance from the resources, although closer than normal, and always diagonal from them
any idea on how to fix that?
i do have to say i miss scmdraft where things were nice and simple and named more common sense-ish, footprints movement pathing contour its giving me a headache, i am a big fan of trial and error but this just feels unfair :/
First, don't change you base footprints there fine from the beginning, to much work anyway. go at the source, change the footprint of the mineral field to 2x1 rock and it will work just fine.
You actually don't need to change anything in the data editor to place minerals right next to start locations... just hold down the shift key while placing mineral fields and the placement will ignore pathing/footprint restrictions.
hi there
i want to create a fastest possible map, but i cannot figure out how to disable the required distance between resources and start location (i want the minerals and gas to spawn right next to the main)
i am sure this question has been asked before, unfortunately i havent been able to find the answer, i have tried for quite a while now, and am starting to get seriously frustrated.
so if somebody could explain to me step by step, which category in the data editor, which tab, which parameter i need to modify it would be greatly appreciated!
in case you are interested, the idea is to create a sc2 version of a map i used to play with a lot of enthusiasm with friends in sc1 ... http://www.freewebs.com/norush20/
i know sc2 does not need another standard fpm ;)
thanks in advance
@predoc84: Go
Go to each of your bases' Unit (Command Center, Nexus, Hatch/Lair/Hive) and in the Movement tab there are two Footprints, 5x5 contour and drop-off. In the Footprint there are three layers Pathing, Placement Apply, and Placement Check. You will be concerned with the last two Placement Apply and Check. In these layers there are sets. Go to Set One for each and click the Define Set button. Uncheck the boxes that say "Resource Drop Off" in Placement Apply and uncheck the boxes that say "Near Resources" in Placement Check. You will have to do this for all 4(?) Footprints.
thank you very much for those idiot proof instructions, you are my hero of the day !!
so i did exactly that and nothing else and the main does now spawn adjacent to the money, unfortunately the building is no longer solid, but the units can pass right through it as if it wasnt there (when they mine they will deliver the minerals to the center of the nexus)
i tried to modify just one of the footprints respectively
-modifying just the contour footprint will create the exact same result as described above
-modifying just the dropoff footprint will make the building remain solid, but it will still spawn at a distance from the resources, although closer than normal, and always diagonal from them
any idea on how to fix that?
i do have to say i miss scmdraft where things were nice and simple and named more common sense-ish, footprints movement pathing contour its giving me a headache, i am a big fan of trial and error but this just feels unfair :/
First, don't change you base footprints there fine from the beginning, to much work anyway. go at the source, change the footprint of the mineral field to 2x1 rock and it will work just fine.
You actually don't need to change anything in the data editor to place minerals right next to start locations... just hold down the shift key while placing mineral fields and the placement will ignore pathing/footprint restrictions.
@Nahotnoj: Go
A player wouldn't be able to rebuild next to it if necessary would he?