Im trying to create a marauder tower, but it doesnt shoot. I just duplicated the marauder actor and weapon, linked everything else, removed the 'movable' flag and added 'footprint 1x1 doodad' to the unit. If i remove the footprint it engages targets as it should, but if the footprint is on, it doesnt do anything.
You could use an existing tower like a turret or photon cannon replace the footprint to 1x1 and replace the weapon.then replace the actors & sounds to that of a marauders.
Actually both wrong. The model needs a TurretZ attachment point to turn. As your tower lacks the Turnable flag on the unit it will need a turret and your visual will need to be hosted as an attachment Model type actor since the marauder lacks the necessary attachment point.
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Im trying to create a marauder tower, but it doesnt shoot. I just duplicated the marauder actor and weapon, linked everything else, removed the 'movable' flag and added 'footprint 1x1 doodad' to the unit. If i remove the footprint it engages targets as it should, but if the footprint is on, it doesnt do anything.
It would need a turret (Afaik) try setting it to Auto Turret. (Under where you add the weapon).
I'm not 100% sure though.
You could use an existing tower like a turret or photon cannon replace the footprint to 1x1 and replace the weapon.then replace the actors & sounds to that of a marauders.
Actually both wrong. The model needs a TurretZ attachment point to turn. As your tower lacks the Turnable flag on the unit it will need a turret and your visual will need to be hosted as an attachment Model type actor since the marauder lacks the necessary attachment point.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg