I recently modelled an archer and everything works fine except that I cannot make the arrows stick in the target's armor when hit. I've used the "Attack" actor's field "Impact Map" to create an arrow model at the target. However, this model is badly orientated (the orientation seems to be completely random). It doesn't matter whether the target is one of my models or one of Blizzard's, so the target model seems not to be the issue.
Can anyone help? Probably, "Impact Map" is not the right choice here. How can I configure this?
So you are wanting your arrow to stick to a target at a certain spot with a certain orientation? I am not 100% certain but ill give this a shot.
First you have to look at the attachment points of the models of your target units. Not all units have the same attachment points so this might prove uneventful depending on your target. Second you have to add a Host Impact Site Ops+ Operation to the missile actor. The Operator you use will tell the missile which attachment point it will stick to. So if you wanted the arrow to stick out of units heads, you would use the SOPAttachHead operation.
As far as the orientation of the missile, you would have to create a Site Ops actor (probably a Orient Attach Point), but I am not sure.
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Hi guys,
I recently modelled an archer and everything works fine except that I cannot make the arrows stick in the target's armor when hit. I've used the "Attack" actor's field "Impact Map" to create an arrow model at the target. However, this model is badly orientated (the orientation seems to be completely random). It doesn't matter whether the target is one of my models or one of Blizzard's, so the target model seems not to be the issue.
Can anyone help? Probably, "Impact Map" is not the right choice here. How can I configure this?
Thanks in advance.
So you are wanting your arrow to stick to a target at a certain spot with a certain orientation? I am not 100% certain but ill give this a shot.
First you have to look at the attachment points of the models of your target units. Not all units have the same attachment points so this might prove uneventful depending on your target. Second you have to add a Host Impact Site Ops+ Operation to the missile actor. The Operator you use will tell the missile which attachment point it will stick to. So if you wanted the arrow to stick out of units heads, you would use the SOPAttachHead operation.
As far as the orientation of the missile, you would have to create a Site Ops actor (probably a Orient Attach Point), but I am not sure.