These three fields are what I want to use. The problem (after extensive testing) is that this is increasing ALL damage from the unit that has it.
Example:
Hero has +6 attribute damage to light. He also has a spell that shoots a missile for 0 damage. Now IF you target the light unit with the 0 damage spell. It will deal 6 damage. This took me forever to figure out. Is there a way to disable the "spell" section of the scaling.
IF NOT:
My map has an attribute system. Might / Reflex / Aptitude / Physique. I have it setup so each one deals and receives 10% more damage from different ones. Making a triangle of damage. The physique one just receives 25% less dmg from all. The damage is setup threw attributes that are leveled up from a veteran behavior.
If I do scaled/unscaled damage, the extra damage you get each level is global and doesn't take into account the attributes. How can I do this now that the above system will not work?
Why do you even use a 0 damage effect in the first place? Trigger magic? Action actors, "under attack" alerts etc work with other effect types too.
Also check out the Flags on the damage effect, the "No Dealt" series should prevent your spell effect from receiving the bonus. This affects all sources though, which may cause problems if you have +spelldamage items or the like.
I set the damage to 0 to test it. I couldn't figure out why the hell it was doing more then what I set it to. Seriously this took me FOREVER changing things here and there and testing out different stuff trying to locate the problem.
Awesome, setting those flags works! Thank you. Now to apply that to 72 abilities haha. Glad it works. Thanks again
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Combat: Modification - Damage Dealt Attribute Multiplier
Combat: Modification - Damage Dealt Attribute Scaled
Combat: Modification - Damage Dealt Attribute Unscaled
These three fields are what I want to use. The problem (after extensive testing) is that this is increasing ALL damage from the unit that has it.
Example:
Hero has +6 attribute damage to light. He also has a spell that shoots a missile for 0 damage. Now IF you target the light unit with the 0 damage spell. It will deal 6 damage. This took me forever to figure out. Is there a way to disable the "spell" section of the scaling.
IF NOT:
My map has an attribute system. Might / Reflex / Aptitude / Physique. I have it setup so each one deals and receives 10% more damage from different ones. Making a triangle of damage. The physique one just receives 25% less dmg from all. The damage is setup threw attributes that are leveled up from a veteran behavior.
If I do scaled/unscaled damage, the extra damage you get each level is global and doesn't take into account the attributes. How can I do this now that the above system will not work?
Why do you even use a 0 damage effect in the first place? Trigger magic? Action actors, "under attack" alerts etc work with other effect types too.
Also check out the Flags on the damage effect, the "No Dealt" series should prevent your spell effect from receiving the bonus. This affects all sources though, which may cause problems if you have +spelldamage items or the like.
@Photoloss: Go
I set the damage to 0 to test it. I couldn't figure out why the hell it was doing more then what I set it to. Seriously this took me FOREVER changing things here and there and testing out different stuff trying to locate the problem.
Awesome, setting those flags works! Thank you. Now to apply that to 72 abilities haha. Glad it works. Thanks again