Im using the BloodSplats Model to create Blood Splats on the ground for example when a unit died there.
The BloodSplats Model contains 6 variations, but i dont like some of them, is there a way to tell the model only to use some of them and to never use others?
Also s there another good Blood Splats model ? the BloodSplats is the only i could make working without dissappearing after a couple of seconds.
ok, nevermind, already found it.
You can do that with the "model swap" actor event.
Still i would appreciate if someone knew how to use another blood splats model.
Unless you create your own folder of variations. Use a PassChance term and model swap. Else use the Variations - Probability field under the Models data type.
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Im using the BloodSplats Model to create Blood Splats on the ground for example when a unit died there. The BloodSplats Model contains 6 variations, but i dont like some of them, is there a way to tell the model only to use some of them and to never use others? Also s there another good Blood Splats model ? the BloodSplats is the only i could make working without dissappearing after a couple of seconds.
ok, nevermind, already found it. You can do that with the "model swap" actor event. Still i would appreciate if someone knew how to use another blood splats model.
Unless you create your own folder of variations. Use a PassChance term and model swap. Else use the Variations - Probability field under the Models data type.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg