Hi, i would make a map, with random labyrinths, but I'm pretty new in this. I have seen a map that generates a maze with destructible debris, these debris has been modified and looks like temple walls. These debris are not destructible. What steps I need take to do that?
Moreover... I have seen in debris options that can choice the footprint size (1x2, 2x1, 1x1, 2x2...) How I can make a blocking wall for path and visual with various sizes?
And... how I do all the above using a doodad model?
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Hi, i would make a map, with random labyrinths, but I'm pretty new in this. I have seen a map that generates a maze with destructible debris, these debris has been modified and looks like temple walls. These debris are not destructible. What steps I need take to do that?
Moreover... I have seen in debris options that can choice the footprint size (1x2, 2x1, 1x1, 2x2...) How I can make a blocking wall for path and visual with various sizes?
And... how I do all the above using a doodad model?