So i have a couple of questions i would like you guys to help me with !
1) I made heroes, with 60 levels on each ... How can i restrict access to areas for heroes under level 'X' ??? A door would be the best to fit in my map, but any other solution is appreciated.
2) When i see some cool stuffs on maps that are published on mapster or internet, how can i copy them in MY map ... The editor won't let me have 2 differents map open, and copy paste don't work when i close the first map and open the second :( (I am on a Mac. Also, please explain like i'm 5 on this one).
Exemple of map elements i would like to add to my own map : http://www.sc2mapster.com/maps/saveload-
1) Use triggers to teleport the unit out to a distant location if it enters a region.
2) editor can have two maps open and you must swap between them. Rather learn from than just perform monkey like immitation (no offence to the primates). Copy and paste using the XML view is most effective.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
1) i don't want to teleport them ... I just want to do something like they can't cross a doodad until they reached a minimum level ... I'm really new to triggers, so a good explanation Would be appreciated !
2) Whenever i Try to open a second Map with the editor, the first one is replaced ... Is it because i do something wrong, or because i am on a Mac ???
Well, a non trigger alternative would require a hidden unit with an Apply Force effect aura that only applies to units below a certain level determined by the Unit Compare Veterancy Levels validator. This buff applied to the unit would also have to disable abilities that could be used to find exploits like charge type abilities and teleports.
Under the Window tab you should be able to choose between maps at the bottom (takes a few secs to load).
With the third question you could adjust the HDR via a Set Tint Color event action or use the Set Opacity event action. An alternative is to give it a texture swap with something else that you do find dark enough.
1) I made a 'health regen' tower, with the medic beam, how can i do so that the beams starts at the middle of my obelisk (my model for my tower), where the blue circle is ? I've tryed messing around with the Site actors, but it didn't make it work ... A tutorial would be really appreciated on that one !
I also made a defense tower (with photon cannon model), and gave it a new weapon ... I have the same problem : i would like my missile to come out from the little ball of the photon cannon.
2) With the same cannon, everything works fine, except that i would like my new weapon to have a shorter period than the original one, which causes a delay between the attack animation of the cannon, and the missile launched ... How can i set the period or speed of the attack animation ?
1) For a start you better not be using a duped medic heal beam because that is chanelled which caused problems with multiple targets.
Hmm seems since 1.5 they have changed how beams are launched. Try playing with the Hosting - Host - Launch Subject and Hosting - Host Launch Site Ops - Operations fields of your Beam (Simple) type actor.
1.5) Seems your Action actor is not refering to the Missile actor used by the weapon in the Art - Missile field of the Action actor. If your ability uses an action actor then the Art - Beam field of the Action actor could aslo be a cause.
2) Just give the new cannon Unit actor an event with the action Animation Set Time Scale (Absolute).
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
So i have a couple of questions i would like you guys to help me with !
1) I made heroes, with 60 levels on each ... How can i restrict access to areas for heroes under level 'X' ??? A door would be the best to fit in my map, but any other solution is appreciated.
2) When i see some cool stuffs on maps that are published on mapster or internet, how can i copy them in MY map ... The editor won't let me have 2 differents map open, and copy paste don't work when i close the first map and open the second :( (I am on a Mac. Also, please explain like i'm 5 on this one). Exemple of map elements i would like to add to my own map : http://www.sc2mapster.com/maps/saveload-
3) i made a Health regenerator, and i used the medic heal beam, and setted her tint color to red ... The problem is that thé beam is too light, and its hard to see it. Howard CAN i make it darker ?
Maybe more questions to come, so please look the comments
Any help is appreciated,
Thank you !
1) You could use regions and when a hero enters the region check whether the level is high enough.
1) Use triggers to teleport the unit out to a distant location if it enters a region.
2) editor can have two maps open and you must swap between them. Rather learn from than just perform monkey like immitation (no offence to the primates). Copy and paste using the XML view is most effective.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
1) i don't want to teleport them ... I just want to do something like they can't cross a doodad until they reached a minimum level ... I'm really new to triggers, so a good explanation Would be appreciated !
2) Whenever i Try to open a second Map with the editor, the first one is replaced ... Is it because i do something wrong, or because i am on a Mac ???
3) Check my 3rd question too plz
Thx for the help !
Well, a non trigger alternative would require a hidden unit with an Apply Force effect aura that only applies to units below a certain level determined by the Unit Compare Veterancy Levels validator. This buff applied to the unit would also have to disable abilities that could be used to find exploits like charge type abilities and teleports.
Under the Window tab you should be able to choose between maps at the bottom (takes a few secs to load).
With the third question you could adjust the HDR via a Set Tint Color event action or use the Set Opacity event action. An alternative is to give it a texture swap with something else that you do find dark enough.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Ok, thanks, i'll check with what you gave me, and if i have other questions i'll post them here.
For the beam, nothing worked, so i just gave it a green color that seems to work great !
Ok, new questions !
1) I made a 'health regen' tower, with the medic beam, how can i do so that the beams starts at the middle of my obelisk (my model for my tower), where the blue circle is ? I've tryed messing around with the Site actors, but it didn't make it work ... A tutorial would be really appreciated on that one !
I also made a defense tower (with photon cannon model), and gave it a new weapon ... I have the same problem : i would like my missile to come out from the little ball of the photon cannon.
2) With the same cannon, everything works fine, except that i would like my new weapon to have a shorter period than the original one, which causes a delay between the attack animation of the cannon, and the missile launched ... How can i set the period or speed of the attack animation ?
1) For a start you better not be using a duped medic heal beam because that is chanelled which caused problems with multiple targets.
Hmm seems since 1.5 they have changed how beams are launched. Try playing with the Hosting - Host - Launch Subject and Hosting - Host Launch Site Ops - Operations fields of your Beam (Simple) type actor.
1.5) Seems your Action actor is not refering to the Missile actor used by the weapon in the Art - Missile field of the Action actor. If your ability uses an action actor then the Art - Beam field of the Action actor could aslo be a cause.
2) Just give the new cannon Unit actor an event with the action Animation Set Time Scale (Absolute).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Ok thx alot for those answers, i'll check that when i have time !
I'll maybe have more questions as i go on, so don't forget to reread this tread every week lol, you are my light in the darkness of the editor :p
Maybe make a new thread once these questions are done.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Roger ;)