my data editor keeps going extremely slow. Some units only take 5 seconds to load something, for example life or damage, while some units take 30 minutes through 1 hour just to load a new abaility, or a new damage, or something like that. What's also weird is the game runs smoothly(thank goodness) and the trigger editor is fine. I'm not an expert programmer, i just want to learn how to make maps becuase i had a ton of fun makng them in SC1. Also, i looked up on youtube how to make them, and thanks to OneTwoSC, i learned how to make them. But i'm stuck on the data editor. i know how to use it, but i can't figure out why it's going this slow! i can't finish my game when it takes 30 minutes through an hour loading every change!
my computer can take it. But when i tested it, i had some things i had to change in the data editor. That's when the problems started and the downloads started to take an extremely long time. At the top, it even said sc2 editor (not responding). I just need to know if maybe there was something i did, or maybe the file is just currupted. I spent a long time on the map, and it's my first real map too. I made one with the help of OneTwoSC youtube videos, and it was very simple, and i had no problems with it. With my real map, a custom defense map, the data editor just started to (not responding). If i can't recover it, i understand.
i can check but i don't think i have the overview manager up. i never really use that. I could of though. It's not up or anything. Hasn't been up either.
Go to preferences and then video check what the editor is set to as it might be on too high quality for your pc to handle. Else get a faster hard disk/PC. Another cause may be the campaign dependencies.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I'm having a similar problem here. Basically, I get extreme lag in the data editor when I modify units.
I noticed that by removing all units on the map, it goes faster. Whenever I changed the hit points of the Marine unit for example, it lagged a lot, until I decided to remove all the Marines on my map. The editor seems to update in real-time anything you place on the map (I mess a lot with actors and attachments right now, I'm trying to make tanks and ships with turrets, a truck with marines in it, buildings with units on tops, etc.). Closing the terrain window seemed to help a bit here, but that's not very convenient. Also, if your map is on a different hard drive than your starcraft 2 directory, it will be very very slow whenever you change the tab in the data editor. I believe dependancies and access to the sc2 directory are causing all these crazy lag spikes. I also noticed that the longer the editor is open and the more tab you open in the data editor (even after you closed them), the more memory is taken until the editor crashes (even if you have enough and it's around 1.5gb). Still, I sometime get very good performance for 3 or 4 hours before going in "slow mode" (then it sometime crashes within an hour). I close the editor every hour or so to prevent it from crashing now (I'm probably a bit too paranoid about it now, don't forget the auto-save!).
Other than trying to play with dependancies or having an actual idea of what is going on, throwing hardware at the problem could probably solve the issue (more RAM, a better video card, a RAID0 for starcraft 2 and your maps), even if it doesn't actually solve the problem itself. My map is 256x256 and I'm playing with pretty much every type of object in the data editor (6+ tabs open at any time). I suggest trying to play with dependancies to reduce the ammount of "stuff" in the data editor (everything is on right now for me), I'd try it myself but I'm not home right now. I'll have to at some point anyway, since that lag is wasting me hours in the data editor. I don't have any problem anywhere else in the editor and I don't believe my computer(in terms of hardware) is an issue.
For me the data editor takes the longest to load, but its probably a 10 second lag whenever I open the unit, ability, actor, or model tabs. If you can run starcraft fairly good the editor should work ok....
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Feel free to Send me a PM if you have any questions/concerns!
The data editor does have some annoying delays when modifying objects. While it doesn't completely remove the delay, I've found disabling the object explorer to help a little bit.
View -> Show Object Explorer
or
Shift + Alt + E
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my data editor keeps going extremely slow. Some units only take 5 seconds to load something, for example life or damage, while some units take 30 minutes through 1 hour just to load a new abaility, or a new damage, or something like that. What's also weird is the game runs smoothly(thank goodness) and the trigger editor is fine. I'm not an expert programmer, i just want to learn how to make maps becuase i had a ton of fun makng them in SC1. Also, i looked up on youtube how to make them, and thanks to OneTwoSC, i learned how to make them. But i'm stuck on the data editor. i know how to use it, but i can't figure out why it's going this slow! i can't finish my game when it takes 30 minutes through an hour loading every change!
Woa.
Whats your computer specs? Though If it can run SC2 it should be able to take the data editor...
my computer can take it. But when i tested it, i had some things i had to change in the data editor. That's when the problems started and the downloads started to take an extremely long time. At the top, it even said sc2 editor (not responding). I just need to know if maybe there was something i did, or maybe the file is just currupted. I spent a long time on the map, and it's my first real map too. I made one with the help of OneTwoSC youtube videos, and it was very simple, and i had no problems with it. With my real map, a custom defense map, the data editor just started to (not responding). If i can't recover it, i understand.
Is the Overview Manager on by any chance? It can often slow things down.
i can check but i don't think i have the overview manager up. i never really use that. I could of though. It's not up or anything. Hasn't been up either.
Go to preferences and then video check what the editor is set to as it might be on too high quality for your pc to handle. Else get a faster hard disk/PC. Another cause may be the campaign dependencies.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@littlefury916: Go
I'm having a similar problem here. Basically, I get extreme lag in the data editor when I modify units.
I noticed that by removing all units on the map, it goes faster. Whenever I changed the hit points of the Marine unit for example, it lagged a lot, until I decided to remove all the Marines on my map. The editor seems to update in real-time anything you place on the map (I mess a lot with actors and attachments right now, I'm trying to make tanks and ships with turrets, a truck with marines in it, buildings with units on tops, etc.). Closing the terrain window seemed to help a bit here, but that's not very convenient. Also, if your map is on a different hard drive than your starcraft 2 directory, it will be very very slow whenever you change the tab in the data editor. I believe dependancies and access to the sc2 directory are causing all these crazy lag spikes. I also noticed that the longer the editor is open and the more tab you open in the data editor (even after you closed them), the more memory is taken until the editor crashes (even if you have enough and it's around 1.5gb). Still, I sometime get very good performance for 3 or 4 hours before going in "slow mode" (then it sometime crashes within an hour). I close the editor every hour or so to prevent it from crashing now (I'm probably a bit too paranoid about it now, don't forget the auto-save!).
Other than trying to play with dependancies or having an actual idea of what is going on, throwing hardware at the problem could probably solve the issue (more RAM, a better video card, a RAID0 for starcraft 2 and your maps), even if it doesn't actually solve the problem itself. My map is 256x256 and I'm playing with pretty much every type of object in the data editor (6+ tabs open at any time). I suggest trying to play with dependancies to reduce the ammount of "stuff" in the data editor (everything is on right now for me), I'd try it myself but I'm not home right now. I'll have to at some point anyway, since that lag is wasting me hours in the data editor. I don't have any problem anywhere else in the editor and I don't believe my computer(in terms of hardware) is an issue.
@+
For me the data editor takes the longest to load, but its probably a 10 second lag whenever I open the unit, ability, actor, or model tabs. If you can run starcraft fairly good the editor should work ok....
@OutOfMemory:thanks! i'll try what you were saying. it still doesn't work :/ maybe the files corrupted :(
@DrSuperEvil:my preferances are all on the lowest quality, plus it worked fine for a while.
@zeldarules28:that's what i thought too. :,(
The data editor does have some annoying delays when modifying objects. While it doesn't completely remove the delay, I've found disabling the object explorer to help a little bit.
View -> Show Object Explorer
or
Shift + Alt + E