I'm having a similar problem here. Basically, I get extreme lag in the data editor when I modify units.
I noticed that by removing all units on the map, it goes faster. Whenever I changed the hit points of the Marine unit for example, it lagged a lot, until I decided to remove all the Marines on my map. The editor seems to update in real-time anything you place on the map (I mess a lot with actors and attachments right now, I'm trying to make tanks and ships with turrets, a truck with marines in it, buildings with units on tops, etc.). Closing the terrain window seemed to help a bit here, but that's not very convenient. Also, if your map is on a different hard drive than your starcraft 2 directory, it will be very very slow whenever you change the tab in the data editor. I believe dependancies and access to the sc2 directory are causing all these crazy lag spikes. I also noticed that the longer the editor is open and the more tab you open in the data editor (even after you closed them), the more memory is taken until the editor crashes (even if you have enough and it's around 1.5gb). Still, I sometime get very good performance for 3 or 4 hours before going in "slow mode" (then it sometime crashes within an hour). I close the editor every hour or so to prevent it from crashing now (I'm probably a bit too paranoid about it now, don't forget the auto-save!).
Other than trying to play with dependancies or having an actual idea of what is going on, throwing hardware at the problem could probably solve the issue (more RAM, a better video card, a RAID0 for starcraft 2 and your maps), even if it doesn't actually solve the problem itself. My map is 256x256 and I'm playing with pretty much every type of object in the data editor (6+ tabs open at any time). I suggest trying to play with dependancies to reduce the ammount of "stuff" in the data editor (everything is on right now for me), I'd try it myself but I'm not home right now. I'll have to at some point anyway, since that lag is wasting me hours in the data editor. I don't have any problem anywhere else in the editor and I don't believe my computer(in terms of hardware) is an issue.
0
@littlefury916: Go
I'm having a similar problem here. Basically, I get extreme lag in the data editor when I modify units.
I noticed that by removing all units on the map, it goes faster. Whenever I changed the hit points of the Marine unit for example, it lagged a lot, until I decided to remove all the Marines on my map. The editor seems to update in real-time anything you place on the map (I mess a lot with actors and attachments right now, I'm trying to make tanks and ships with turrets, a truck with marines in it, buildings with units on tops, etc.). Closing the terrain window seemed to help a bit here, but that's not very convenient. Also, if your map is on a different hard drive than your starcraft 2 directory, it will be very very slow whenever you change the tab in the data editor. I believe dependancies and access to the sc2 directory are causing all these crazy lag spikes. I also noticed that the longer the editor is open and the more tab you open in the data editor (even after you closed them), the more memory is taken until the editor crashes (even if you have enough and it's around 1.5gb). Still, I sometime get very good performance for 3 or 4 hours before going in "slow mode" (then it sometime crashes within an hour). I close the editor every hour or so to prevent it from crashing now (I'm probably a bit too paranoid about it now, don't forget the auto-save!).
Other than trying to play with dependancies or having an actual idea of what is going on, throwing hardware at the problem could probably solve the issue (more RAM, a better video card, a RAID0 for starcraft 2 and your maps), even if it doesn't actually solve the problem itself. My map is 256x256 and I'm playing with pretty much every type of object in the data editor (6+ tabs open at any time). I suggest trying to play with dependancies to reduce the ammount of "stuff" in the data editor (everything is on right now for me), I'd try it myself but I'm not home right now. I'll have to at some point anyway, since that lag is wasting me hours in the data editor. I don't have any problem anywhere else in the editor and I don't believe my computer(in terms of hardware) is an issue.
@+