Is there a way to show the command card of enemy units?
Currently it says "Enemy Unit - You cannot control this unit". I'm simply wondering if I can display the control card as the enemy sees it. The unit is already uncommandable, so commandability is not an issue right now.
If you have shared control of an enemy units (alliance aspect action), you can see their command card. But as far as I know you can't do that on a per unit basis. Though perhaps there's another way with an interact ability or something (I've never really looked into those).
I was making a deception map- one players marine could do abilities to make the enemy come and they had To figure out which one of them was directing the enemies. Problem is that they could see the player's control enemy submenu and figures it out immediatly.
I think to sole it I just completely removed the submenu, unfortunately I don't think that helps you any. Sorry.
Did you give the "deceptive" marine anything like an Interact ability or shared control via triggers? Any vague description will probably help thanks for taking the time so far
Hey,
Is there a way to show the command card of enemy units?
Currently it says "Enemy Unit - You cannot control this unit". I'm simply wondering if I can display the control card as the enemy sees it. The unit is already uncommandable, so commandability is not an issue right now.
Thanks in advance
If you have shared control of an enemy units (alliance aspect action), you can see their command card. But as far as I know you can't do that on a per unit basis. Though perhaps there's another way with an interact ability or something (I've never really looked into those).
I know ive accidentally made it so that enemies could select a unit and see an open submenu button, but I never knew what caused it
Would anyone else know? Or do you have any idea what you were doing at the time that might've caused it, joey? Any clues would be helpful.
I was making a deception map- one players marine could do abilities to make the enemy come and they had To figure out which one of them was directing the enemies. Problem is that they could see the player's control enemy submenu and figures it out immediatly.
I think to sole it I just completely removed the submenu, unfortunately I don't think that helps you any. Sorry.
Did you give the "deceptive" marine anything like an Interact ability or shared control via triggers? Any vague description will probably help thanks for taking the time so far
No, but it had trigger channeling dummy abilities if that helps.
The unit also shared a unt name with the regular marines.
Now that I think about it, it may have been a button thing....
A simple interact ability cast on the enemy does the trick, since I'm making the units uncommandable, thanks everyone