Idk exacly how it is called. In wc3 editor it was clearly said. The thing i am talking about is amount of room that certain unit takes. F.E when ill put two sensor towers without any spaces, normally nothing will fit between them. Or when i do two high grounds separated by line of tiniest possible low ground, unit cant go in there cuz its too fat. So, how to change that thing ? Id like to allow my unit to hide between cliffs. Here's pic.
I c, i thought that in terrain editor i can only prevent units from goin somewhere. Now i see i can too opposite aswell. Now they fit between cliffs. About radius could you explain me more or provide some screen showing where is that option ?:) Thanks for your help.
Activate the pathing mesh view in the editor you see that cliffs cover half a square at the bottom so two opposing cliffs cover the whole square. A workaround would be to place a doodad or unit with a pathable footprint to override it in certain areas (like bridges do for cliff edges).
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I've got some other question. I've made one of my units to chase closest enemy. And my problem begins when chased unit hides in f.e tiny place. After that chaser just sits and waits, sometimes changes its place. How to make him change its target in right moment or eventually if he can, attack other thing then the unit i ordered him to.
Idk exacly how it is called. In wc3 editor it was clearly said. The thing i am talking about is amount of room that certain unit takes. F.E when ill put two sensor towers without any spaces, normally nothing will fit between them. Or when i do two high grounds separated by line of tiniest possible low ground, unit cant go in there cuz its too fat. So, how to change that thing ? Id like to allow my unit to hide between cliffs. Here's pic.
You can either reduce the radius of the unit or paint with pathing in the terrain editor to allow ground pathing closer to the cliffs.
I c, i thought that in terrain editor i can only prevent units from goin somewhere. Now i see i can too opposite aswell. Now they fit between cliffs. About radius could you explain me more or provide some screen showing where is that option ?:) Thanks for your help.
Date module -> unit -> radius
Activate the pathing mesh view in the editor you see that cliffs cover half a square at the bottom so two opposing cliffs cover the whole square. A workaround would be to place a doodad or unit with a pathable footprint to override it in certain areas (like bridges do for cliff edges).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I've got some other question. I've made one of my units to chase closest enemy. And my problem begins when chased unit hides in f.e tiny place. After that chaser just sits and waits, sometimes changes its place. How to make him change its target in right moment or eventually if he can, attack other thing then the unit i ordered him to.
Hate to do it but, BUMP.