Hey,
i have created a Spell, quite similar to the Hybrid C Plasma Blast.
Got the Ability, Actor, Missile, things like the move is the same as Plasma Blast.
Nearly everything works out fine, but not the impact...im using the same settings like the blast in the action, (ofc not things like effects, missle etc.), so what else is important for the right impact?
thanks ;)
Im so sorry, totaly forgot, to tell about the problem itself:
the missle hit the ground, where the unit stayed, when the missle is fired...
it deals the correct dmg and the impact animation works out fine but not on the target, but on the ground...
Hey, i have created a Spell, quite similar to the Hybrid C Plasma Blast. Got the Ability, Actor, Missile, things like the move is the same as Plasma Blast. Nearly everything works out fine, but not the impact...im using the same settings like the blast in the action, (ofc not things like effects, missle etc.), so what else is important for the right impact? thanks ;)
The Action actor can apply impact visuals but you could also just create a Model type actor on impact like lurkers do.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Im so sorry, totaly forgot, to tell about the problem itself: the missle hit the ground, where the unit stayed, when the missle is fired... it deals the correct dmg and the impact animation works out fine but not on the target, but on the ground...
Hey Fischy, quick question. Are you shooting this missile at an imported model. i.e. is the units model that you are shooting at from a diff game?
@Dryeyece: Go
shooting with Zerg hybrid to Siege Tank....with the plasma missle of the Toss Hybrid :)