whatever damage effect killed them sets the death animation. you can see it in the death type or something like that on your damage effect. change it from normal to fire.
Not all units have burning death animations. You can add fire to units by checking out the "Viral plasma" behavior & actor, from the campaign data. This is a behavior that deals fire damage over time and adds flames to the unit that is suffering it. You can also add flames only on death by creating a Model actor and giving it the event:
UnitDeathCustomize.*.Fire
Create
This might take some tweaking, but you can get it to work (in Dark Deeds I added an electrical animation to all units when killed by electrocution).
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Where is the effect/behavior that makes units died engulfed in flames (on top of their normal death animation) when they die to hellion/colossus?
EDIT: Resolved 10 seconds after posting, after searching for two hours in actor data.
Go to any damage effect, go to the "Effect" tab, then go to death and select the type of death.
Fire = hellion death
Disintegrate = baneling death
blast = tank (siege mode) death
etc
whatever damage effect killed them sets the death animation. you can see it in the death type or something like that on your damage effect. change it from normal to fire.
Under the Combat - Death Effects - Model field of the Unit actor you can set what each death type does.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@EdwardSolomon:
Not all units have burning death animations. You can add fire to units by checking out the "Viral plasma" behavior & actor, from the campaign data. This is a behavior that deals fire damage over time and adds flames to the unit that is suffering it. You can also add flames only on death by creating a Model actor and giving it the event:
UnitDeathCustomize.*.Fire
Create
This might take some tweaking, but you can get it to work (in Dark Deeds I added an electrical animation to all units when killed by electrocution).