I have a question about projectile launch point. I created a custom Stalker unit and everything works fine except that his projectile comes out at the base of the Stalker (the ground), and hits at the base of the unit that its attacking. It is supposed to come out at its head. I have checked and rechecked all of the duplicated objects that would relate to it (models, effects) and can't find anything that is different from the original. Any help would be appreciated. Thanks!
I checked and it is. There are several Launch Attachment Query options though. Methods is the one that has AMFilterWeapon00 though. Am I supposed to change another one?
Did you duplicate the stalker to create a new unit or did you create it from scratch? I ran into the same problem when I duplicated the stalker, but it worked fine if I created all actors / effects/ units myself.
Edit: Lol, turns out it wasn't working this time either, it just looked fine because I was shooting at units that were at a higher altitude, but I found a way to fix it. In the attack actor, go to Art - Missile and change it to match the missile actor you made for your weapon.
I have a question about projectile launch point. I created a custom Stalker unit and everything works fine except that his projectile comes out at the base of the Stalker (the ground), and hits at the base of the unit that its attacking. It is supposed to come out at its head. I have checked and rechecked all of the duplicated objects that would relate to it (models, effects) and can't find anything that is different from the original. Any help would be appreciated. Thanks!
@cibkc: Go
Go to the actor "Stalker Attack", go to "Attachment" and there to "Lunch Attachment Query". It should be "AMFilterWeapon00"
I checked and it is. There are several Launch Attachment Query options though. Methods is the one that has AMFilterWeapon00 though. Am I supposed to change another one?
Did you duplicate the stalker to create a new unit or did you create it from scratch? I ran into the same problem when I duplicated the stalker, but it worked fine if I created all actors / effects/ units myself.
Edit: Lol, turns out it wasn't working this time either, it just looked fine because I was shooting at units that were at a higher altitude, but I found a way to fix it. In the attack actor, go to Art - Missile and change it to match the missile actor you made for your weapon.